SetCurrentFriend(object)
Set a specific creature as the caller's friend.
void SetCurrentFriend( object oFriend );
Parameters
oFriend
The creature to store as the caller's friend.
Description
Set a specific creature as the caller's friend.
To remove the caller's friend, set it to OBJECT_INVALID.
Remarks
This sets a local object on the caller named "NW_ANIM_FRIEND".
Requirements
#include "x0_i0_anims"
Version
???
Example
// See if there is a creature tagged "CLN_BARAGG" nearby, if so make him our friend if we do not already have a friend. #include "x0_i0_anims" void main() { object oCritter; // Check to see if we currently have no friend. Boohoo. if(OBJECT_INVALID == GetCurrentFriend()) { oCritter = GetNearestObjectByTag("CLN_BARAGG"); // oCritter is valid so make him our bud if(GetIsObjectValid(oCritter)) { SetCurrentFriend(oCritter); } } }
See Also
functions: | GetCurrentFriend | GetRandomFriend |
categories: | Action on Object Functions |
author: Baragg, editor: Mistress, contributor: Kookoo