SetCurrentInteractionTarget(object)
Set an object as the caller's interactive target.
void SetCurrentInteractionTarget( object oTarget );
Parameters
oTarget
The object we wish to store on the caller as its interaction target.
Description
Set an object as the caller's interactive target.
To remove the caller's interactive target, set it to OBJECT_INVALID.
Remarks
This sets a local object on the caller named "NW_ANIM_TARGET".
Requirements
#include "x0_i0_anims"
Version
???
Example
// Check if we have a "friend" marked on ourselves. If so, mark them as our interaction target also. #include "x0_i0_anims" void main() { object oBud = GetCurrentFriend(); // oBud is valid so lets make them our interaction target. if(GetIsObjectValid(oBud)) { // Note: This will write over the caller's interaction target if they already have one. SetCurrentInteractionTarget(oBud); } }
See Also
functions: | GetCurrentInteractionTarget |
categories: | Action on Object Functions |
author: Baragg, editor: Mistress, contributor: Kookoo