SetEncounterDifficulty(int, object)
Sets the difficulty level of an encounter.
void SetEncounterDifficulty( int nEncounterDifficulty, object oEncounter = OBJECT_SELF );
Parameters
nEncounterDifficulty
oEncounter
The encounter to change the difficulty. (Default: OBJECT_SELF)
Description
Sets the difficulty level of oEncounter.
Remarks
The spawn-part of an encounter fires BEFORE the encounter's OnEnter does. Thus, if you call this in the OnEnter event, it will not have any effect on the group being spawned. You can draw a trigger around the encounter and call this function from OnEnter of that trigger instead as a workaround.
Version
1.61
See Also
categories: | Encounter Functions |
constants: | ENCOUNTER_DIFFICULTY_* Constants |
author: Tom Cassiotis, editor: Lilac Soul