SetSpawnInCondition(int, int)
Sets custom flags that influence the default AI scripts provided by BioWare.
void SetSpawnInCondition( int nCondition, int bValid = TRUE );
Parameters
nCondition
bValid
Turns the specified condition to TRUE or FALSE (on/off). (Default: TRUE)
Description
Sets the spawn flag (NW_FLAG_*) specified by nCondition to bValid.
See NW_FLAG_* for a detailed listing of the flags and their affect on the creature's AI.
Remarks
This uses bit arithmatic and is stored as a local integer to the creature calling this function (OBJECT_SELF).
Requirements
#include "x0_i0_spawncond"
Version
1.22
See Also
functions: | GetSpawnInCondition | PlayImmobileAmbientAnimations |
categories: | Core AI Functions |
constants: | NW_FLAG_* Constants |
author: Charles Feduke, editor: Tom Cassiotis, Mistress