SetSummonHelpIfAttacked()
Creates an encounter that is meant to help an attacked NPC.
void SetSummonHelpIfAttacked();
Description
This function works in tandem with an encounter to spawn in guards to fight for the attacked NPC.
Remarks
This function is called from BioWare's core AI scripts if the spawn in flag NW_FLAG_SET_WARNINGS is set to TRUE.
Make sure the encounter tag is set to "ENC_" + NPC TAG.
Known Bugs
The comment for this function is:
// Presently Does not work with the current implementation of encounter trigger
The function sets an encounter to active. I suppose that, when the function was first created, it was meant to use SetEncounterActive to actually spawn the creatures within the encounter, which is indeed not the way SetEncounterActive works.
The function is, however, called from within the default OnPhysicalAttacked script, and the encounters WILL be active after calling this function.
Requirements
#include "NW_I0_GENERIC"
Version
1.22
See Also
categories: | Core AI Functions |
author: Tom Cassiotis, editor: Lilac Soul