SetTileMainLightColor(location, int, int)
Sets the main light colors for a tile.
void SetTileMainLightColor( location lTileLocation, int nMainLight1Color, int nMainLight2Color );
Parameters
lTileLocation
This specifies the location of the tile.
nMainLight1Color
nMainLight2Color
Description
Sets the main light colors on the tile located at lTileLocation.
Remarks
You must call RecomputeStaticLighting() after calling this function in order for the changes to occur visually for the players.
Version
1.22
See Also
functions: | SetFogColor |
categories: | Lighting Effects Functions |
constants: | TILE_MAIN_LIGHT_COLOR_* Constants |
author: Tom Cassiotis