SetTileSourceLightColor(location, int, int)
Sets the source light color for a tile.
void SetTileSourceLightColor( location lTileLocation, int nSourceLight1Color, int nSourceLight2Color );
Parameters
lTileLocation
The location of the tile to change the light color.
nSourceLight1Color
TILE_SOURCE_LIGHT_COLOR_*
nSourceLight2Color
TILE_SOURCE_LIGHT_COLOR_*
Description
Set the source light color on the tile located at lTileLocation.
Remarks
You must call RecomputeStaticLighting() after calling this function in order for the changes to occur visually for the players.
Known Bugs
It is reported that it is almost impossible for torches (the source lights themselves) to turn off properly, if at all.
Version
1.64
See Also
functions: | SetFogColor |
categories: | Lighting Effects Functions |
constants: | TILE_SOURCE_LIGHT_* Constants |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Charles Feduke, Jasperre, Ruben