Handles the "split" functionality of the Ochre Jellies.
The ochrejelly that the spawns will be created near.
Used to generate damage to the spawns.
This function will spawn two of the next size smaller ochre jellies at the target ochre jellys' location.
It will then apply a bit of damage to the two spawns, and adjust their hit dice level down by 2 or 4, from the target ochre jellys' current HD.
The formula for iHP is damage = GetCurrentHitPoints(firstspawn)-(iHP / 2).
Reading this function it appears that only jellys with the resrefs of, "nw_ochrejellylrg" or "nw_ochrejellymed" will actually have clones split off. There are references to other resrefs, but these have been commented out.
author: Baragg, editors: Mistress, Kolyana