StoreCampaignObject(string, string, object, object)

Stores an item or creature in the campaign database.

int StoreCampaignObject(
    string sCampaignName,
    string sVarName,
    object oObject,
    object oPlayer = OBJECT_INVALID
);

Parameters

sCampaignName

Campaign name (case-sensitive)

sVarName

Unique variable name.

oObject

Object value to store

oPlayer

Player to associate this object value with. (Default: OBJECT_INVALID)


Description

Stores an item or creature in the campaign database. Campaign names are case-sensitive. Returns 1 if successful, 0 if the function fails. Only items or creatures can be stored using this function.

If it is a creature, all inventory items and local variables are also stored (and are retrieved when recalled) and so this function can be very CPU intensive if used often.



Remarks

It is unknown that if by specifying oPlayer that the sVarName must still be unique.

As of HotU/1.62, local variables are stored in the database - including any on items possessed if the object stored is a creature.


Version

1.62

See Also

functions: RetrieveCampaignObject
categories: Database Functions


 author: Charles Feduke, editor: Jasperre, additional contributor(s): Lilac Soul, Blackstring