nw_j_rescue
These functions are specific to the Official Campaign.They manipulate the Official Campaign flags: NW_J_MYGLOBALS, NW_J_MYPRISONER, NW_J_PLOTTOKEN_1, NW_J_RESCUE_JOURNAL, NW_J_RESCUE_RING, and NW_Resc_RingGiven.
NOTE: None of the functions contained in this file have prototypes.
Functions
Name | Brief Description |
---|---|
GetPlotJournal | Internal function. Retrieves the string that is the name of a journal entry. |
GetPlotRingTag | Internal function. Retrieves the tag of the plot ring. |
GetPlotToken | Internal function. Returns the ID (NW_J_PLOTTOKEN_1) of the plot token. |
GetPrisoner | Internal function. Retrieves the prisoner object. |
GetRingGivenTo | Internal function. Retrieves the PC that the ring was given to. |
GiveRingToPlayer | Internal function. Creates a plot ring and places it in a player's inventory. |
Global | Internal function. Returns the object (NW_J_MYGLOBALS) where plot globals for this plot are supposed to be stored. |
PlayerHasRing | Internal function. Checks if a PC has the ring used in the rescue plot. |
SetGlobal | Internal function. Sets where all the globals (NW_J_MYGLOBALS) for this plot are going to be stored. |
SetPlotJournal | Internal function. Puts the current status of a plot during the Rescue mission of the Original Campaign. |
SetPlotRing | Internal function. Stores the tag that represents the plot ring. |
SetPlotToken | Internal function. Sets the plot token to a value (NW_J_PLOTTOKEN_1) the user wants. |
SetPrisoner | Internal function. Stores the prisoner in a local variable. |
SetRingGivenTo | Internal function. Stores the PC that the ring was given to. |
author: Charles Feduke, editor: Mistress, contributor: Graewerld