x0_i0_equip
Library that handles equipping weapons functions.NOTE: This file includes x0_i0_assoc and x0_i0_enemy.
Functions
| Name | Brief Description |
|---|---|
| bkEquipAppropriateWeapons | Equip the appropriate weapons to face the target. |
| bkEquipMelee | Equip melee weapon(s) and a shield. |
| bkEquipRanged | |
| EquipAppropriateWeapons | Cause a creature to ready an appropriate weapon. |
| GetIsWeaponLarge | Internal function. Returns TRUE if this is a large weapon. Simple test for the item weight being greater than 12 pounds. |
| IsOutOfAmmo | Returns TRUE if out of ammo of currently equipped weapons. |
| StoreLastRanged | Internal function. Stores the last ranged weapon used for when the henchmen switches from ranged to melee in XP1. |
| WiseToDualWield | Checks to see if the user has ambidexterity and two weapon fighting. |
| WrapperActionAttack | This is just a wrapper around ActionAttack to make sure the creature equips weapons. |
author: Mistress, contributor: Graewerld