Cause a creature to ready an appropriate weapon.
Creature to examine.
Causes the calling creature to equip weapons that are best suited for combat with oTarget. For example, if a lizardman with a club and a magical spear +1 is combatting a skeleton, it will equip the club (as a bludgeoning weapon will deal more damage to a skeleton). The same lizardman, when confronted with a human commoner, will draw the magical spear +1. Will check for most powerful ranged weapon first, then melee.
|functions:||ActionEquipItem | ActionEquipMostDamagingMelee | ActionEquipMostDamagingRanged|
|categories:||Action on Object Functions | Henchmen/Familiars/Summoned Functions|
author: Jody Fletcher, editors: Charles Feduke, Mistress, additional contributor: Koen Vanderstraeten