public class TownyMessaging
extends java.lang.Object
Constructor and Description |
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TownyMessaging() |
Modifier and Type | Method and Description |
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static void |
sendDebugMsg(java.lang.String msg)
Sends a message to the log and console
prefixed by [Towny] Debug:
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static void |
sendDevMsg(java.lang.String msg)
Sends a message (red) to the named Dev (if DevMode is enabled)
Uses default_towny_prefix
|
static void |
sendDevMsg(java.lang.String[] msg)
Sends a message (red) to the named Dev (if DevMode is enabled)
Uses default_towny_prefix
|
static void |
sendErrorMsg(java.lang.Object sender,
java.lang.String msg)
Sends an Error message (red) to the Player or console
and to the named Dev if DevMode is enabled.
|
static void |
sendErrorMsg(java.lang.Object sender,
java.lang.String[] msg)
Sends an Error message (red) to the Player or console
and to the named Dev if DevMode is enabled.
|
static void |
sendErrorMsg(java.lang.String msg)
Sends an error message to the log
|
static void |
sendGlobalMessage(java.util.List<java.lang.String> lines)
Send a message to ALL online players and the log.
|
static void |
sendGlobalMessage(java.lang.String line)
Send a message to All online players and the log.
|
static void |
sendGlobalMessage(java.lang.String[] lines)
Send a message to ALL online players and the log.
|
static void |
sendMessage(java.lang.Object sender,
java.util.List<java.lang.String> lines)
Send a message to a player
|
static void |
sendMessage(java.lang.Object sender,
java.lang.String line)
Send a message to a player
|
static void |
sendMessage(java.lang.Object sender,
java.lang.String[] lines)
Send a message to a player
|
static void |
sendMessageToMode(ResidentList residents,
java.lang.String msg,
java.lang.String modeRequired)
Send a message to all residents in the list with the required mode
|
static void |
sendMessageToMode(Town town,
java.lang.String msg,
java.lang.String modeRequired)
Send a message to all residents in the town with the required mode
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static void |
sendMsg(java.lang.Object sender,
java.lang.String msg)
Sends a message (green) to the Player or console
and to the named Dev if DevMode is enabled.
|
static void |
sendMsg(org.bukkit.entity.Player player,
java.lang.String[] msg)
Sends a message (green) to the Player or console
and to the named Dev if DevMode is enabled.
|
static void |
sendMsg(java.lang.String msg)
Sends a message to console only
prefixed by [Towny]
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static void |
sendNationMessage(Nation nation,
java.util.List<java.lang.String> lines)
Send a message to all online residents of a nation
|
static void |
sendNationMessage(Nation nation,
java.lang.String line)
Send a message to All online residents of a nation and log
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static void |
sendNationMessage(Nation nation,
java.lang.String[] lines)
Send a message to All online residents of a nation and log
|
static void |
sendNationMessagePrefixed(Nation nation,
java.lang.String line)
Send a message to All online residents of a nation and log
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static void |
sendResidentMessage(Resident resident,
java.lang.String line)
Send a message to a specific resident
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static void |
sendResidentMessage(Resident resident,
java.lang.String[] lines)
Send a message to a specific resident
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static void |
sendTownBoard(org.bukkit.entity.Player player,
Town town)
Send the town board to a player (in yellow)
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static void |
sendTownMessage(Town town,
java.util.List<java.lang.String> lines)
Send a message to all online residents of a town
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static void |
sendTownMessage(Town town,
java.lang.String line)
Send a message to All online residents of a town and log
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static void |
sendTownMessage(Town town,
java.lang.String[] lines)
Send a message to All online residents of a town and log
|
static void |
sendTownMessagePrefixed(Town town,
java.lang.String line)
Send a message to All online residents of a town and log
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public static void sendErrorMsg(java.lang.String msg)
msg
- public static void sendErrorMsg(java.lang.Object sender, java.lang.String msg)
sender
- msg
- public static void sendErrorMsg(java.lang.Object sender, java.lang.String[] msg)
sender
- msg
- public static void sendMsg(java.lang.String msg)
msg
- public static void sendMsg(java.lang.Object sender, java.lang.String msg)
sender
- msg
- public static void sendMsg(org.bukkit.entity.Player player, java.lang.String[] msg)
player
- msg
- public static void sendDevMsg(java.lang.String msg)
msg
- public static void sendDevMsg(java.lang.String[] msg)
msg
- public static void sendDebugMsg(java.lang.String msg)
msg
- public static void sendMessage(java.lang.Object sender, java.util.List<java.lang.String> lines)
sender
- lines
- public static void sendMessage(java.lang.Object sender, java.lang.String line)
sender
- line
- public static void sendMessage(java.lang.Object sender, java.lang.String[] lines)
sender
- lines
- public static void sendTownMessage(Town town, java.util.List<java.lang.String> lines)
town
- lines
- public static void sendNationMessage(Nation nation, java.util.List<java.lang.String> lines)
nation
- lines
- public static void sendGlobalMessage(java.util.List<java.lang.String> lines)
lines
- public static void sendGlobalMessage(java.lang.String[] lines)
lines
- public static void sendGlobalMessage(java.lang.String line)
line
- public static void sendResidentMessage(Resident resident, java.lang.String[] lines) throws TownyException
resident
- lines
- TownyException
public static void sendResidentMessage(Resident resident, java.lang.String line) throws TownyException
resident
- line
- TownyException
public static void sendTownMessage(Town town, java.lang.String[] lines)
town
- lines
- public static void sendTownMessagePrefixed(Town town, java.lang.String line)
town
- line
- public static void sendTownMessage(Town town, java.lang.String line)
town
- line
- public static void sendNationMessage(Nation nation, java.lang.String[] lines)
nation
- lines
- public static void sendNationMessage(Nation nation, java.lang.String line)
nation
- line
- public static void sendNationMessagePrefixed(Nation nation, java.lang.String line)
nation
- line
- public static void sendTownBoard(org.bukkit.entity.Player player, Town town)
player
- town
- public static void sendMessageToMode(ResidentList residents, java.lang.String msg, java.lang.String modeRequired)
residents
- msg
- modeRequired
- public static void sendMessageToMode(Town town, java.lang.String msg, java.lang.String modeRequired)
town
- msg
- modeRequired
-