public class NationCommand extends BaseCommand implements org.bukkit.command.CommandExecutor
Constructor and Description |
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NationCommand(Towny instance) |
Modifier and Type | Method and Description |
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void |
listNations(org.bukkit.entity.Player player)
Send a list of all nations in the universe to player Command: /nation
list
|
static void |
nationAdd(Nation nation,
java.util.List<Town> towns) |
static void |
nationAdd(org.bukkit.entity.Player player,
Nation nation,
java.util.List<Town> invited) |
void |
nationAdd(org.bukkit.entity.Player player,
java.lang.String[] names) |
void |
nationAlly(org.bukkit.entity.Player player,
Nation nation,
java.util.List<Nation> allies,
boolean add) |
void |
nationAlly(org.bukkit.entity.Player player,
java.lang.String[] split) |
void |
nationDelete(org.bukkit.entity.Player player,
java.lang.String[] split) |
void |
nationEnemy(org.bukkit.entity.Player player,
Nation nation,
java.util.List<Nation> enemies,
boolean add) |
void |
nationEnemy(org.bukkit.entity.Player player,
java.lang.String[] split) |
void |
nationKick(org.bukkit.entity.Player player,
Resident resident,
Nation nation,
java.util.List<Town> kicking) |
void |
nationKick(org.bukkit.entity.Player player,
java.lang.String[] names) |
void |
nationKing(org.bukkit.entity.Player player,
java.lang.String[] split) |
void |
nationLeave(org.bukkit.entity.Player player) |
void |
nationRank(org.bukkit.entity.Player player,
java.lang.String[] split) |
void |
nationRename(org.bukkit.entity.Player player,
Nation nation,
java.lang.String newName) |
void |
nationSet(org.bukkit.entity.Player player,
java.lang.String[] split) |
void |
nationToggle(org.bukkit.entity.Player player,
java.lang.String[] split) |
void |
newNation(org.bukkit.entity.Player player,
java.lang.String name,
java.lang.String capitalName)
Create a new nation.
|
Nation |
newNation(TownyUniverse universe,
java.lang.String name,
Town town) |
boolean |
onCommand(org.bukkit.command.CommandSender sender,
org.bukkit.command.Command cmd,
java.lang.String commandLabel,
java.lang.String[] args) |
void |
parseNationCommand(org.bukkit.entity.Player player,
java.lang.String[] split) |
onTabComplete
public NationCommand(Towny instance)
public boolean onCommand(org.bukkit.command.CommandSender sender, org.bukkit.command.Command cmd, java.lang.String commandLabel, java.lang.String[] args)
onCommand
in interface org.bukkit.command.CommandExecutor
public void parseNationCommand(org.bukkit.entity.Player player, java.lang.String[] split)
public void nationRank(org.bukkit.entity.Player player, java.lang.String[] split)
public void listNations(org.bukkit.entity.Player player)
player
- public void newNation(org.bukkit.entity.Player player, java.lang.String name, java.lang.String capitalName)
player
- public Nation newNation(TownyUniverse universe, java.lang.String name, Town town) throws AlreadyRegisteredException, NotRegisteredException
public void nationLeave(org.bukkit.entity.Player player)
public void nationDelete(org.bukkit.entity.Player player, java.lang.String[] split)
public void nationKing(org.bukkit.entity.Player player, java.lang.String[] split)
public void nationAdd(org.bukkit.entity.Player player, java.lang.String[] names)
public static void nationAdd(org.bukkit.entity.Player player, Nation nation, java.util.List<Town> invited)
public static void nationAdd(Nation nation, java.util.List<Town> towns) throws AlreadyRegisteredException
AlreadyRegisteredException
public void nationKick(org.bukkit.entity.Player player, java.lang.String[] names)
public void nationKick(org.bukkit.entity.Player player, Resident resident, Nation nation, java.util.List<Town> kicking)
public void nationAlly(org.bukkit.entity.Player player, java.lang.String[] split)
public void nationAlly(org.bukkit.entity.Player player, Nation nation, java.util.List<Nation> allies, boolean add)
public void nationEnemy(org.bukkit.entity.Player player, java.lang.String[] split)
public void nationEnemy(org.bukkit.entity.Player player, Nation nation, java.util.List<Nation> enemies, boolean add)
public void nationSet(org.bukkit.entity.Player player, java.lang.String[] split) throws TownyException, javax.naming.InvalidNameException
TownyException
javax.naming.InvalidNameException
public void nationToggle(org.bukkit.entity.Player player, java.lang.String[] split) throws TownyException
TownyException
public void nationRename(org.bukkit.entity.Player player, Nation nation, java.lang.String newName)