AREA_TRANSITION_* Constant Group

Defines the various different categories of area transition screens that are displayed when an area is loading.



Constants

ConstantValueDescription
AREA_TRANSITION_BEHOLDER_0195
Corridor ending in a closed door.
AREA_TRANSITION_BEHOLDER_0296
Corridor ending in a bend to the left.
AREA_TRANSITION_CARAVAN_DESERT84
UNKNOWN
AREA_TRANSITION_CARAVAN_RURAL85
UNKNOWN
AREA_TRANSITION_CARAVAN_WINTER83
UNKNOWN
AREA_TRANSITION_CASTLE_0134
Corridor ending in an open metal door.
AREA_TRANSITION_CASTLE_0235
Corridor ending in stairs up.
AREA_TRANSITION_CASTLE_0336
Corridor ending in stairs down.
AREA_TRANSITION_CASTLE_0437
Library with desk.
AREA_TRANSITION_CASTLE_0538
Dungeon.
AREA_TRANSITION_CASTLE_0639
Storage room.
AREA_TRANSITION_CASTLE_0740
Room with stone flooring and candle stand.
AREA_TRANSITION_CASTLE_0841
Room with stone flooring, bookcase, table, potted plant and hanging banners.
AREA_TRANSITION_CITY2
Closed wall gate. Legacy constant; same as AREA_TRANSITION_CITY_01.
AREA_TRANSITION_CITY_012
Closed wall gate. Same as the legacy constant AREA_TRANSITION_CITY.
AREA_TRANSITION_CITY_023
Harbor.
AREA_TRANSITION_CITY_034
Buildings surrounding a grass tile.
AREA_TRANSITION_CITY_045
Buildings.
AREA_TRANSITION_CITY_056
Buildings with a fountain.
AREA_TRANSITION_CRYPT7
Closed double wooden doors. Legacy constant; same as AREA_TRANSITION_CRYPT_01.
AREA_TRANSITION_CRYPT_017
Closed double wooden doors. Same as the legacy constant AREA_TRANSITION_CRYPT.
AREA_TRANSITION_CRYPT_028
Transition splash image related to the crypt tileset.
AREA_TRANSITION_CRYPT_039
Wooden bridge over pit.
AREA_TRANSITION_CRYPT_0410
Corridor.
AREA_TRANSITION_CRYPT_0511
Room with crypt.
AREA_TRANSITION_DESERT_0173
Several cliff faces.
AREA_TRANSITION_DESERT_0274
Top down view of several cliff faces.
AREA_TRANSITION_DESERT_0375
Between two cliff faces heading to a small stream.
AREA_TRANSITION_DESERT_0476
Between a cliff face and the beginnings of a pit.
AREA_TRANSITION_DESERT_0577
Tent city.
AREA_TRANSITION_DROW_0197
Corridor with branch to the left then right.
AREA_TRANSITION_DROW_0298
Floor style 1.
AREA_TRANSITION_DROW_03104
Temple.
AREA_TRANSITION_DROW_04105
Bedroom.
AREA_TRANSITION_DUNGEON_0112
Corridor ending in closed metal door.
AREA_TRANSITION_DUNGEON_0213
Stairs down.
AREA_TRANSITION_DUNGEON_0314
Stairs up.
AREA_TRANSITION_DUNGEON_0415
Room with lava.
AREA_TRANSITION_DUNGEON_0516
Lava Pit.
AREA_TRANSITION_DUNGEON_0617
Wall section 2 with flames.
AREA_TRANSITION_DUNGEON_0718
Corridor.
AREA_TRANSITION_DUNGEON_0819
Platform 5.
AREA_TRANSITION_FOREST58
Trees with sunbeams. Legacy constant; same as AREA_TRANSITION_FOREST_01.
AREA_TRANSITION_FOREST_0158
Trees with sunbeams. Same as legacy constant AREA_TRANSITION_FOREST.
AREA_TRANSITION_FOREST_0259
Trees and cliffs with snow.
AREA_TRANSITION_FOREST_0360
Foggy land and pits.
AREA_TRANSITION_FOREST_0461
Trees with yellow lighting.
AREA_TRANSITION_FOREST_0562
Trees and cliffs at night.
AREA_TRANSITION_ILLITHID_0199
Transporter.
AREA_TRANSITION_ILLITHID_02100
UNKNOWN
AREA_TRANSITION_INTERIOR_0142
Inn with pitcher and closed wooden door.
AREA_TRANSITION_INTERIOR_0243
Inn with table and benches.
AREA_TRANSITION_INTERIOR_0344
Shop.
AREA_TRANSITION_INTERIOR_0445
Kitchen with crates.
AREA_TRANSITION_INTERIOR_0546
Kitchen with crates.
AREA_TRANSITION_INTERIOR_0647
Corridor to closed wooden door.
AREA_TRANSITION_INTERIOR_0748
Living room between two bookcases looking towards fireplace.
AREA_TRANSITION_INTERIOR_0849
Stairs up.
AREA_TRANSITION_INTERIOR_0950
Living room with bookcases and a large wooden chair.
AREA_TRANSITION_INTERIOR_1051
Kitchen with coat rack and open wooden door.
AREA_TRANSITION_INTERIOR_1152
Stairs down.
AREA_TRANSITION_INTERIOR_1253
Wizard den.
AREA_TRANSITION_INTERIOR_1354
Good temple view of kneeling statues.
AREA_TRANSITION_INTERIOR_1455
Shop with desk.
AREA_TRANSITION_INTERIOR_1556
Tent interior.
AREA_TRANSITION_INTERIOR_1657
Barn.
AREA_TRANSITION_MAGICAL_0186
UNKNOWN
AREA_TRANSITION_MAGICAL_0287
UNKNOWN
AREA_TRANSITION_MINES_0120
Double wooden doors and corridor with mine cart rails.
AREA_TRANSITION_MINES_0221
Cave exit out.
AREA_TRANSITION_MINES_0322
Winding mine cart corridor.
AREA_TRANSITION_MINES_0423
Room with a wall on the left and a building on the right.
AREA_TRANSITION_MINES_0524
Water.
AREA_TRANSITION_MINES_0625
Cave floor with stalagmites and water.
AREA_TRANSITION_MINES_0726
Cave with yellow lighting.
AREA_TRANSITION_MINES_0827
Corridor with yellow lighting.
AREA_TRANSITION_MINES_0928
Cave with yellow lighting and rock group.
AREA_TRANSITION_RANDOM0
Randomly chosen area transition splash screen, based on neither coming nor going tilesets.
AREA_TRANSITION_RUINS_0178
Large pillar.
AREA_TRANSITION_RUINS_0279
Room.
AREA_TRANSITION_RUINS_0380
Corridor.
AREA_TRANSITION_RUINS_0481
Raised platform.
AREA_TRANSITION_RUINS_0582
Room with beginnings of a pit on the right side.
AREA_TRANSITION_RURAL63
Grass, cliff, trees and rock. Legacy constant; same as AREA_TRANSITION_RURAL_01.
AREA_TRANSITION_RURAL_0163
Grass, cliff, trees and rock. Same as legacy constant AREA_TRANSITION_RURAL.
AREA_TRANSITION_RURAL_0264
Buildings and windmill.
AREA_TRANSITION_RURAL_0365
Waterfall, rivers and cliffs.
AREA_TRANSITION_RURAL_0466
Harbor.
AREA_TRANSITION_RURAL_0567
Snowing.
?REA_TRANSITION_SEWER_0129
Stairs down.
AREA_TRANSITION_SEWER_0230
Stairs up.
AREA_TRANSITION_SEWER_0331
Dead end corridor.
AREA_TRANSITION_SEWER_0432
Pipes and nasty water.
AREA_TRANSITION_SEWER_0533
Corner with pipes and small bit of nasty water.
AREA_TRANSITION_UNDERDARK_0188
Cave floor with stalagmites.
AREA_TRANSITION_UNDERDARK_0289
River.
AREA_TRANSITION_UNDERDARK_0390
Temple.
AREA_TRANSITION_UNDERDARK_0491
Illithid Grand Hall.
AREA_TRANSITION_UNDERDARK_0592
Poor sector.
AREA_TRANSITION_UNDERDARK_0693
Drow Sector.
AREA_TRANSITION_UNDERDARK_0794
Spiral stairs up.
AREA_TRANSITION_USER_DEFINED1
Transition splash image related to user-defined content.
AREA_TRANSITION_WASTELAND_01101
Snow.
AREA_TRANSITION_WASTELAND_02102
Structure.
AREA_TRANSITION_WASTELAND_03103
Raised Cliff.
AREA_TRANSITION_WRURAL_0168
Wooden bridge with door over lake.
AREA_TRANSITION_WRURAL_0269
Road winding over water and towards a wooden wall.
AREA_TRANSITION_WRURAL_0370
Shrine 2 atop a cliff.
AREA_TRANSITION_WRURAL_0471
Shrine 2 viewed from the top down.
AREA_TRANSITION_WRURAL_0572
Road heading into the forest.

See Also

functions: GetIsAreaAboveGround | GetIsAreaNatural | SetAreaTransitionBMP