SetListeningPatterns()

Prepares the listening patterns to allow for the AI to function properly.

void SetListeningPatterns();

Description

Sets up the default shouts an NPC will listen for.

This is usually called from within all Bioware spawn scripts, especially for henchmen.



Remarks

Sets the correct listen checks on the NPC by determining what talents they possess or what class they use.

This is also a good place to set up all of the sleep and appear disappear animations for various models.


Requirements

#include "x0_i0_spawncond"

Version

1.62

See Also

functions: CheckWayPoints | GetListenPatternNumber | GetMatchedSubstring | GetMatchedSubstringsCount | SetAssociateListenPatterns
categories: Core AI Functions


 author: Charles Feduke, editor: Jasperre, Mistress, additional contributor(s): Tom Cassiotis, Jasperre