SetPCLike(object, object)
Causes a creature to "like" a PC.
void SetPCLike( object oPlayer, object oTarget );
Parameters
oPlayer
Player to like.
oTarget
Target to alter the feelings of.
Description
Sets oPlayer and oTarget to like each other.
"Like" is a neutral, non-hostile stance towards the oTarget and vice-versa.
Remarks
This obviously will not work if the PC's are in the same party, as they already like each other.
Version
1.29
Example
// The PC who entered the trigger is set to like all the PC's in the module
void main()
{
// Get entering PC
object oEnterer = GetEnteringObject();
// make sure they are not a DM
if(GetIsPC(oEnterer) && !GetIsDM(oEnterer))
{
// Loop all PC's in the module and set this PC to like them
object oPC = GetFirstPC();
while(GetIsObjectValid(oPC))
{
// Set to like
SetPCLike(oEnterer, oPC);
// Get next PC
oPC = GetNextPC();
}
}
}
See Also
| functions: | SetPCDislike |
| categories: | Reputation/Faction Functions |
author: Charles Feduke, editor: Jasperre, additional contributor(s): Harald Schuster