SummonAnimalCompanion(object)

void SummonAnimalCompanion(
    object oMaster = OBJECT_SELF
);

Parameters

oMaster

The creature to summon the animal companion of. (Default: OBJECT_SELF)


Description

Summons the animal companion of oMaster. If oMaster has no animal companion, nothing happens.



Version

1.22

See Also

functions: EffectSummonCreature | EffectSwarm | GetAnimalCompanionCreatureType | GetAnimalCompanionName
categories: Henchmen/Familiars/Summoned Functions


 author: Charles Feduke