VFX_COM_* Constant Group

Common visual special effects. These constants are actually integers which can be found in nwscript.nss and refer to row numbers in the file visualeffects.2da - this file also contains visual effects for which there are no constants. If you want to use one of those, just use EffectVisualEffect(XXX) where XXX is the rownumber.



Constants

ConstantValueDescription
VFX_COM_BLOOD_CRT_GREEN 116
Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Green
VFX_COM_BLOOD_CRT_RED 115
Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Red
VFX_COM_BLOOD_CRT_WIMP 108
Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color:
VFX_COM_BLOOD_CRT_YELLOW 117
Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Yellow
VFX_COM_BLOOD_LRG_GREEN 113
Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Green
VFX_COM_BLOOD_LRG_RED 112
Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Red
VFX_COM_BLOOD_LRG_WIMP 107
Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color:
VFX_COM_BLOOD_LRG_YELLOW 114
Description: This effect produces a small ring of color around the neck area for a second.
Location: Neck
Color: Yellow
VFX_COM_BLOOD_REG_GREEN 110
Description: This effect produces a very small ring of color around the neck area for a second.
Location: Neck
Color: Green
VFX_COM_BLOOD_REG_RED 109
Description: This effect produces a very small ring of color around the neck area for a second.
Location: Neck
Color: Red
VFX_COM_BLOOD_REG_WIMP 106
Description: This effect produces a very small ring of color around the neck area for a second.
Location: Neck
Color:
VFX_COM_BLOOD_REG_YELLOW 111
Description: This effect produces a very small ring of color around the neck area for a second.
Location: Neck
Color: Yellow
VFX_COM_BLOOD_SPARK_LARGE 239
Description: White sparks coming from chest area of target.
Location: Chest
Color: White
VFX_COM_BLOOD_SPARK_MEDIUM 238
Description: White sparks coming from chest area of target.
Location: Chest
Color: White
VFX_COM_BLOOD_SPARK_SMALL 237
Description: White sparks coming from chest area of target.
Location: Chest
Color: White
VFX_COM_CHUNK_BONE_MEDIUM 236
Description: Gray cloud of smoke and bones exploding about head area.
Location: About Head
Color: Gray
VFX_COM_CHUNK_GREEN_MEDIUM 124
Description: Green slime and bones exploding and falling to the ground.
Location: About Body
Color: Green
VFX_COM_CHUNK_GREEN_SMALL 123
Description: Smaller version of VFX_COM_CHUNK_GREEN_MEDIUM.
Location: About Body
Color: Green
VFX_COM_CHUNK_RED_BALLISTA504
Description:
Location:
Colors:
VFX_COM_CHUNK_RED_LARGE 235
Description: Red blood and bones exploding and falling to the ground.
Location: About Body
Colors: Red, bones
VFX_COM_CHUNK_RED_MEDIUM 122
Description: Smaller version of VFX_COM_CHUNK_RED_LARGE.
Location: About Body
Colors: Red, bones
VFX_COM_CHUNK_RED_SMALL 121
Description: Smaller version of VFX_COM_CHUNK_RED_LARGE.
Location: About Body
Colors: Red, bones
VFX_COM_CHUNK_STONE_MEDIUM354
Description:
Location:
Colors:
VFX_COM_CHUNK_STONE_SMALL353
Description:
Location:
Colors:
VFX_COM_CHUNK_YELLOW_MEDIUM 126
Description: Yellow-green slime and bones exploding and falling to the ground.
Location: About Body
Color: Yellow
VFX_COM_CHUNK_YELLOW_SMALL 125
Description: Smaller version of VFX_COM_CHUNK_YELLOW_MEDIUM.
Location: About Body
Color: Yellow
VFX_COM_HIT_ACID 283
Description: Green spears of light protruding from torso area.
Location: About Body
Color: Green
VFX_COM_HIT_DIVINE 289
Description: Yellow spears of light protruding from torso area.
Location: About Body
Color: Yellow
VFX_COM_HIT_ELECTRICAL 282
Description: Blue-White (electric) spears of light protruding from torso area.
Location: About Body
Color: Electric
VFX_COM_HIT_FIRE 280
Description: Puff of fire covering torso area.
Location: About Body
Color: Fire
VFX_COM_HIT_FROST 281
Description: White spears of light protruding from torso area.
Location: About Body
Color: White
VFX_COM_HIT_NEGATIVE 288
Description: Red spears of light protruding from torso area.
Location: About Body
Color: Red
VFX_COM_HIT_SONIC 284
Description: White spears of light protruding from torso area.
Location: About Body
Color: White
VFX_COM_SPARKS_PARRY 118
Description: Sparks from a parry.
Location: Feet
Color: White
VFX_COM_SPECIAL_BLUE_RED 100
Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_PINK_ORANGE 101
Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_RED_ORANGE 103
Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_RED_WHITE 102
Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_WHITE_BLUE 104
Description: No noticable effect.
Location:
Colors:
VFX_COM_SPECIAL_WHITE_ORANGE 105
Description: No noticable effect.
Location:
Colors:
VFX_COM_UNLOAD_MODEL 120
Description: No noticable effect.
Location:
Colors:

See Also

constants: VFX_BEAM_* | VFX_DUR_* | VFX_EYES_* | VFX_FNF_* | VFX_IMP_*


author: NWN Lexicon Group, editor: Kookoo, Mistress