VFX_DUR_* Constant Group

Temporary visual effects that last for a specified duration. These constants are actually integers which can be found in nwscript.nss and refer to row numbers in the file visualeffects.2da - this file also contains visual effects for which there are no constants. If you want to use one of those, just use EffectVisualEffect(XXX) XXX is the row number.



Constants

ConstantValueDescription
VFX_DUR_ANTI_LIGHT_10 248
Description: Temporary lighting effect; darken area and change of light color.
Location: Area
Colors:
VFX_DUR_AURA_BLUE550
Description:
Location: About Body
Color: Blue
VFX_DUR_ARROW_IN_BACK635
Description:
Location:
Color:
VFX_DUR_ARROW_IN_CHEST_LEFT633
Description:
Location:
Color:
VFX_DUR_ARROW_IN_CHEST_RIGHT634
Description:
Location:
Color:
VFX_DUR_ARROW_IN_FACE637
Description:
Location:
Color:
VFX_DUR_ARROW_IN_HEAD638
Description:
Location:
Color:
VFX_DUR_ARROW_IN_STERNUM632
Description:
Location:
Color:
VFX_DUR_ARROW_IN_TEMPLES636
Description:
Location:
Color:
VFX_DUR_AURA_BLUE_DARK562
Description:
Location: About Body
Color: Blue
VFX_DUR_AURA_BLUE_LIGHT563
Description:
Location: About Body
Color: Blue
VFX_DUR_AURA_BROWN555
Description:
Location: About Body
Color: Brown
VFX_DUR_AURA_COLD 267
Description: Orbiting effect 5m from the body.
Location: About Body
Colors: Blue
VFX_DUR_AURA_CYAN557
Description:
Location: About Body
Color: Cyan
VFX_DUR_AURA_DISEASE270
Description: Orbiting effect 5m from the body.
Location: About Body
Colors: Green, brown
VFX_DUR_AURA_DRAGON_FEAR 291
Description: Orbiting effect 10m from the body.
Location: About Body
Color: Yellow
VFX_DUR_AURA_FIRE 268
Description: Orbiting effect 5m from the body.
Location: About Body
Colors: Fire, yellow
VFX_DUR_AURA_GREEN549
Description:
Location: About Body
Color: Green
VFX_DUR_AURA_GREEN_DARK558
Description:
Location: About Body
Color: Green
VFX_DUR_AURA_GREEN_LIGHT559
Description:
Location: About Body
Color: Green
VFX_DUR_AURA_MAGENTA551
Description:
Location: About Body
Color: Magenta
VFX_DUR_AURA_ODD 271
Description: Orbiting effect 5m from the body.
Location: About Body
Color:
VFX_DUR_AURA_ORANGE554
Description:
Location: About Body
Color: Orange
VFX_DUR_AURA_POISON 269
Description: Orbiting effect 5m from the body.
Location: About Body
Colors: Green
VFX_DUR_AURA_PULSE_BLUE_BLACK529
Description:
Location: About Body
Colors: Blue, black
VFX_DUR_AURA_PULSE_BLUE_GREEN523
Description:
Location: About Body
Colors: Blue, green
VFX_DUR_AURA_PULSE_BLUE_WHITE513
Description:
Location: About Body
Colors: Blue, white
VFX_DUR_AURA_PULSE_BLUE_YELLOW528
Description:
Location: About Body
Colors: Blue, yellow
VFX_DUR_AURA_PULSE_BROWN_BLACK536
Description:
Location: About Body
Colors: Brown, black
VFX_DUR_AURA_PULSE_BROWN_WHITE519
Description:
Location: About Body
Colors: Brown, white
VFX_DUR_AURA_PULSE_CYAN_BLACK534
Description:
Location: About Body
Colors: Cyan, black
VFX_DUR_AURA_PULSE_CYAN_BLUE539
Description:
Location: About Body
Colors: Cyan, blue
VFX_DUR_AURA_PULSE_CYAN_GREEN538
Description:
Location: About Body
Colors: Cyan, green
VFX_DUR_AURA_PULSE_CYAN_RED540
Description:
Location: About Body
Colors: Cyan, red
VFX_DUR_AURA_PULSE_CYAN_WHITE517
Description:
Location: About Body
Colors: Cyan, white
VFX_DUR_AURA_PULSE_CYAN_YELLOW541
Description:
Location: About Body
Colors: Cyan, yellow
VFX_DUR_AURA_PULSE_GREEN_BLACK531
Description:
Location: About Body
Colors: Green, black
VFX_DUR_AURA_PULSE_GREEN_WHITE514
Description:
Location: About Body
Colors: Green, white
VFX_DUR_AURA_PULSE_GREEN_YELLOW526
Description:
Location: About Body
Colors: Green, yellow
VFX_DUR_AURA_PULSE_GREY_BLACK522
Description:
Location: About Body
Colors: Grey, black
VFX_DUR_AURA_PULSE_GREY_WHITE521
Description:
Location: About Body
Colors: Grey, white
VFX_DUR_AURA_PULSE_MAGENTA_BLACK533
Description:
Location: About Body
Colors: Magenta, black
VFX_DUR_AURA_PULSE_MAGENTA_BLUE542
Description:
Location: About Body
Colors: Magenta, blue
VFX_DUR_AURA_PULSE_MAGENTA_GREEN544
Description:
Location: About Body
Colors: Magenta, green
VFX_DUR_AURA_PULSE_MAGENTA_RED543
Description:
Location: About Body
Colors: Magenta, red
VFX_DUR_AURA_PULSE_MAGENTA_WHITE516
Description:
Location: About Body
Colors: Magenta, white
VFX_DUR_AURA_PULSE_MAGENTA_YELLOW545
Description:
Location: About Body
Colors: Magenta, yellow
VFX_DUR_AURA_PULSE_ORANGE_BLACK535
Description:
Location: About Body
Colors: Orange, black
VFX_DUR_AURA_PULSE_ORANGE_WHITE518
Description:
Location: About Body
Colors: Orange, white
VFX_DUR_AURA_PULSE_PURPLE_BLACK537
Description:
Location: About Body
Colors: Purple, black
VFX_DUR_AURA_PULSE_PURPLE_WHITE520
Description:
Location: About Body
Colors: Purple, white
VFX_DUR_AURA_PULSE_RED_BLACK530
Description:
Location: About Body
Colors: Red, black
VFX_DUR_AURA_PULSE_RED_BLUE524
Description:
Location: About Body
Colors: Red, blue
VFX_DUR_AURA_PULSE_RED_GREEN527
Description:
Location: About Body
Colors: Red, green
VFX_DUR_AURA_PULSE_RED_ORANGE546
Description:
Location: About Body
Colors: Red, orange
VFX_DUR_AURA_PULSE_RED_WHITE512
Description:
Location: About Body
Colors: Red, white
VFX_DUR_AURA_PULSE_RED_YELLOW525
Description:
Location: About Body
Colors: Red, yellow
VFX_DUR_AURA_PULSE_YELLOW_BLACK532
Description:
Location: About Body
Colors: Yellow, black
VFX_DUR_AURA_PULSE_YELLOW_ORANGE547
Description:
Location: About Body
Colors: Yellow, orange
VFX_DUR_AURA_PULSE_YELLOW_WHITE515
Description:
Location: About Body
Colors: Yellow, white
VFX_DUR_AURA_PURPLE556
Description:
Location: About Body
Color: Purple
VFX_DUR_AURA_RED548
Description:
Location: About Body
Color: Red
VFX_DUR_AURA_RED_DARK560
Description:
Location: About Body
Color: Red
VFX_DUR_AURA_RED_LIGHT561
Description:
Location: About Body
Color: Red
VFX_DUR_AURA_SILENCE 272
Description: Orbiting effect 5m from the body.
Location: About Body
Color:
VFX_DUR_AURA_WHITE553
Description:
Location: About Body
Color: White
VFX_DUR_AURA_YELLOW552
Description:
Location: About Body
Color: Yellow
VFX_DUR_AURA_YELLOW_DARK564
Description:
Location: About Body
Color: Yellow
VFX_DUR_AURA_YELLOW_LIGHT565
Description:
Location: About Body
Color: Yellow
VFX_DUR_BARD_SONG 277
Description: Floating notes over PC head.
Location: Above Head
Color: White
VFX_DUR_BIGBYS_CLENCHED_FIST316
Description: A great, green hand which appears to hammer down on the target.
Location:
About Body
Color: Green
VFX_DUR_BIGBYS_CRUSHING_HAND317
Description: A great, green hand which crushes the target by squeezing it.
Location:
About Body
Color: Green
VFX_DUR_BIGBYS_GRASPING_HAND318
Description: A great, green hand holding the target tight.
Location: About Body
Colors: Green
VFX_DUR_BIGBYS_INTERPOSING_HAND314
Description: A great, green hand spinning around the target.
Location:
About Body
Color: Green
VFX_DUR_BLACKOUT 5
Description: Creates a completely dark area fullscreen.
Location: Area
Colors: Black
VFX_DUR_BLIND 247
Description:
Location:
Colors:
VFX_DUR_BLINDVISION 242
Description:
Location:
Colors:
VFX_DUR_BLUR 0
Description: Creates a pulsating aura, colored blue and white.
Location: About body
Colors: Blue, white
VFX_DUR_BUBBLES566
Description: Small bubbles floating upwards
Location: Above Head
Color: White
VFX_DUR_CALTROPS319
Description: Caltrops (pointy sharp things) are spread out in an area around the target.
Location:

Colors:
VFX_DUR_CESSATE_NEGATIVE207
Description: Causes a small animation to occur to signal that an effect has worn off. The CESSATE effects POSITIVE and NEGATIVE are "effect active" and "effect inactive" effects. Example: Apply both effects at the same time with a duration of 10 seconds. Then first the CESSATE_POSITIVE effect will appear. At the end of the 10 seconds the CESSATE_NEGATIVE effect will appear. So using the CESSATE_NEGATIVE saves the hassle of an additional DelayCommand.
Location: Above Head
Color: Purple
VFX_DUR_CESSATE_NEUTRAL205
Description: Causes a small animation to occur to signal that a neutral effect has worn off (colored balls that disappear fast).
Location: Above Head
Color: Purple
VFX_DUR_CESSATE_POSITIVE206
Description: Causes a small animation to occur to signal that an effect has worn off (bright balls that disappear fast). The CESSATE effects POSITIVE and NEGATIVE are "effect active" and "effect inactive" effects. Example: Apply both effects at the same time with a duration of 10 seconds. Then first the CESSATE_POSITIVE effect will appear. At the end of the 10 seconds the CESSATE_NEGATIVE effect will appear. So using the CESSATE_NEGATIVE saves the hassle of an additional DelayCommand.
Location: Above Head
Color:
VFX_DUR_CUTSCENE_INVISIBILITY355
Description: Makes the target completely invisible - true seeing won't work, hovering the mouse over the invisible avatar or holding down the tab key won't display the name of the invisible character. Very useful in cutscenes, as the screen will always be centered on the PC - thus, moving an invisible PC makes it look like the camera is moving.
Location: About Body
Colors: None, clear
VFX_DUR_DARKNESS 1
Description: Creates a dark area around target.
Location: Area
Color: Dark
VFX_DUR_DARKVISION 182
Description:
Location:
Colors:
VFX_DUR_DEATH_ARMOR463
Description:
Location:
Color:
VFX_DUR_ELEMENTAL_SHIELD 147
Description: Fiery circular pattern on the floor.
Location: Floor
Colors: Blue, fire
VFX_DUR_ENTANGLE 2
Description: A single bush entangles the feet.
Location: Floor
Colors: Green
VFX_DUR_ETHEREAL_VISAGE 10
Description: Translucent ghost image with short visual effect above head.
Location: Above Head
Colors: Purple
VFX_DUR_FLAG_BLUE304
Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC.
Location: Torso
Color: Blue, white
VFX_DUR_FLAG_GOLD305
Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC.
Location: Torso
Color: Purple, white

NOTE: This value is incorrect (same value as VFX_DUR_FLAG_PURPLE_FIXED) but left in for back compatibility. To get the gold flag, use VFX_DUR_FLAG_GOLD_FIXED.
VFX_DUR_FLAG_GOLD_FIXED306
Description:A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC.
Location: Torso
Color: Yellow, black

NOTE: This is the same integer value as VFX_DUR_FLAG_PURPLE.
VFX_DUR_FLAG_PURPLE306
Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC.
Location: Torso
Colors: Yellow, black

NOTE: This value is incorrect (same value as VFX_DUR_FLAG_GOLD_FIXED) but left in for back compatibility. To get the purple flag, use VFX_DUR_FLAG_PURPLE_FIXED.
VFX_DUR_FLAG_PURPLE_FIXED305
Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC.
Location: Torso
Colors: Purple, white

NOTE: This is the same integer value as VFX_DUR_FLAG_GOLD.
VFX_DUR_FLAG_RED303
Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC.
Location: Torso
Colors: Red, white
VFX_DUR_FLIES480
Description:
Location:
Color: Black
VFX_DUR_FREEDOM_OF_MOVEMENT 3
Description: Green translucent floor design.
Location: Floor
Color: Green
VFX_DUR_FREEZE_ANIMATION352
Description: Causes a creature to freeze in midanimation. It can be problematic using this for statues: If you script a creature to play an animation, then freeze the creature in the middle of it, you'd expect it to stand that way for the duration of this visual effect. It works perfectly well if the PC is nearby when the visual effect here is applied. If, however, the PC doesn't see the animation being played, and sometimes even if he leaves the area and then comes back, the PC will see the NPC standing frozen, and stiff as a board.
Location:
Colors:
VFX_DUR_GHOST_SMOKE425
Description:
Location:
Color: White
VFX_DUR_GHOST_SMOKE_2479
Description:
Location:
Color:
VFX_DUR_GHOST_TRANSPARENT424
Description:
Location: About Body
Color: Purple
VFX_DUR_GHOSTLY_PULSE 240
Description: Pulsating from solid appearance to translucent.
Location: About Body
Color:
VFX_DUR_GHOSTLY_VISAGE 9
Description: Translucent ghost image.
Location:
Colors:
VFX_DUR_GHOSTLY_VISAGE_NO_SOUND478
Description:
Location:
Color:
VFX_DUR_GLOBE_INVULNERABILITY4
Description: White globe around target.
Location:
Colors:
VFX_DUR_GLOBE_MINOR 220
Description: Weaker-looking globe.
Location:
Color:
VFX_DUR_GLOW_BLUE410
Description:
Location: About Body
Color: Blue
VFX_DUR_GLOW_BROWN419
Description:
Location: About Body
Color: Brown
VFX_DUR_GLOW_GREEN415
Description:
Location: About Body
Color: Green
VFX_DUR_GLOW_GREY421
Description:
Location: About Body
Color: Grey
VFX_DUR_GLOW_LIGHT_BLUE408
Description:
Location: About Body
Color: Blue
VFX_DUR_GLOW_LIGHT_BROWN420
Description:
Location: About Body
Color: Brown
VFX_DUR_GLOW_LIGHT_GREEN416
Description:
Location: About Body
Color: Green
VFX_DUR_GLOW_LIGHT_ORANGE418
Description:
Location: About Body
Color: Orange
VFX_DUR_GLOW_LIGHT_PURPLE423
Description:
Location: About Body
Color: Purple
VFX_DUR_GLOW_LIGHT_RED412
Description:
Location: About Body
Color: Red
VFX_DUR_GLOW_LIGHT_YELLOW414
Description:
Location: About Body
Color: Yellow
VFX_DUR_GLOW_ORANGE417
Description:
Location: About Body
Color: Orange
VFX_DUR_GLOW_PURPLE409
Description:
Location: About Body
Color: Purple
VFX_DUR_GLOW_RED411
Description:
Location: About Body
Color: Red
VFX_DUR_GLOW_WHITE422
Description:
Location: About Body
Color: White
VFX_DUR_GLOW_YELLOW413
Description:
Location: About Body
Color: Yellow
VFX_DUR_GLYPH_OF_WARDING445
Description:
Location: Floor
Color: Yellow
VFX_DUR_ICESKIN465
Description:
Location: About Body
Color: White
VFX_DUR_INFERNO474
Description:
Location:
Color: Fire
VFX_DUR_INFERNO_CHEST498
Description:
Location:
Color: Fire
VFX_DUR_INFERNO_NO_SOUND505
Description:
Location:
Color:
VFX_DUR_INVISIBILITY 6
Description: Makes the creature invisible (difficult to see).
Location: About Body
Color:
VFX_DUR_IOUNSTONE403
Description:
Location:
Color:
VFX_DUR_IOUNSTONE_BLUE500
Description:
Location:
Color: Blue
VFX_DUR_IOUNSTONE_GREEN502
Description:
Location:
Color: Green
VFX_DUR_IOUNSTONE_RED499
Description:
Location:
Color: Red
VFX_DUR_IOUNSTONE_YELLOW501
Description:
Location:
Color:
VFX_DUR_LIGHT 148
Description: No noticeable effect.
Location:
Color:
VFX_DUR_LIGHT_BLUE_5153
Description: Creates an area of colored blue light in a 5 foot radius.
Location: Floor
Color: Blue
VFX_DUR_LIGHT_BLUE_10154
Description: Creates an area of colored blue light in a 10 foot radius.
Location: Floor
Color: Blue
VFX_DUR_LIGHT_BLUE_15155
Description: Creates an area of colored blue light in a 15 foot radius.
Location: Floor
Color: Blue
VFX_DUR_LIGHT_BLUE_20156
Description: Creates an area of colored blue light in a 20 foot radius.
Location: Floor
Color: Blue
VFX_DUR_LIGHT_GREY_5177
Description: Creates an area of colored grey light in a 5 foot radius.
Location: Floor
Color: Green

NOTE: Something strange going on here. The numerical value is the same but the readable text is not.
VFX_DUR_LIGHT_GREY_10178
Description: Creates an area of colored grey light in a 10 foot radius.
Location: Floor
Color: Green

NOTE: Something strange going on here. The numerical value is the same but the readable text is not.
VFX_DUR_LIGHT_GREY_15179
Description: Creates an area of colored grey light in a 15 foot radius.
Location: Floor
Color: Green

NOTE: Something strange going on here. The numerical value is the same but the readable text is not.
VFX_DUR_LIGHT_GREY_20180
Description: Creates an area of colored grey light in a 20 foot radius.
Location: Floor
Color: Grey
VFX_DUR_LIGHT_ORANGE_5169
Description: Creates an area of colored orange light in a 5 foot radius.
Location: Floor
Color: Orange
VFX_DUR_LIGHT_ORANGE_10170
Description: Creates an area of colored orange light in a 10 foot radius.
Location: Floor
Color: Orange
VFX_DUR_LIGHT_ORANGE_15171
Description: Creates an area of colored orange light in a 15 foot radius.
Location: Floor
Color: Orange
VFX_DUR_LIGHT_ORANGE_20172
Description: Creates an area of colored orange light in a 20 foot radius.
Location: Floor
Color: Orange
VFX_DUR_LIGHT_PURPLE_5161
Description: Creates an area of colored purple light in a 5 foot radius.
Location: Floor
Color: Purple
VFX_DUR_LIGHT_PURPLE_10162
Description: Creates an area of colored purple light in a 10 foot radius.
Location: Floor
Color: Purple
VFX_DUR_LIGHT_PURPLE_15163
Description: Creates an area of colored purple light in a 15 foot radius.
Location: Floor
Color: Purple
VFX_DUR_LIGHT_PURPLE_20164
Description: Creates an area of colored purple light in a 20 foot radius.
Location: Floor
Color: Purple
VFX_DUR_LIGHT_RED_5165
Description: Creates an area of colored red light in a 5 foot radius.
Location: Floor
Color: Red
VFX_DUR_LIGHT_RED_10166
Description: Creates an area of colored red light in a 10 foot radius.
Location: Floor
Color: Red
VFX_DUR_LIGHT_RED_15167
Description: Creates an area of colored red light in a 15 foot radius.
Location: Floor
Color: Red
VFX_DUR_LIGHT_RED_20168
Description: Creates an area of colored red light in a 20 foot radius.
Location: Floor
Color: Red
VFX_DUR_LIGHT_WHITE_5173
Description: Creates an area of colored white light in a 5 foot radius.
Location: Floor
Color: White
VFX_DUR_LIGHT_WHITE_10174
Description: Creates an area of colored white light in a 10 foot radius.
Location: Floor
Color: White
VFX_DUR_LIGHT_WHITE_15175
Description: Creates an area of colored white light in a 15 foot radius.
Location: Floor
Color: White
VFX_DUR_LIGHT_WHITE_20176
Description: Creates an area of colored white light in a 20 foot radius.
Location: Floor
Color: White
VFX_DUR_LIGHT_YELLOW_5157
Description: Creates an area of colored yellow light in a 5 foot radius.
Location: Floor
Color: Yellow
VFX_DUR_LIGHT_YELLOW_10158
Description: Creates an area of colored yellow light in a 10 foot radius.
Location: Floor
Color: Yellow
VFX_DUR_LIGHT_YELLOW_15159
Description: Creates an area of colored yellow light in a 15 foot radius.
Location: Floor
Color: Yellow
VFX_DUR_LIGHT_YELLOW_20160
Description: Creates an area of colored yellow light in a 20 foot radius.
Location: Floor
Color: Yellow
VFX_DUR_LOWLIGHTVISION 243
Description:
Location:
Color:
VFX_DUR_MAGIC_RESISTANCE 249
Description: Translucent blue orbital pattern about body.
Location: About Body
Color: Blue
VFX_DUR_MAGICAL_SIGHT 229
Description: Little eyes orbiting the head.
Location: About Head
Color: Multi
VFX_DUR_MIND_AFFECTING_DISABLED 208
Description: Shimmering light about the head.
Location: About Head
Color: White
VFX_DUR_MIND_AFFECTING_DOMINATED 209
Description: Shimmering light about the head.
Location: About Head
Colors: White, blue
VFX_DUR_MIND_AFFECTING_FEAR 218
Description: Rotating flaming skulls.
Location: About Head
Colors: Black, yellow, fire
VFX_DUR_MIND_AFFECTING_NEGATIVE 7
Description: Shimmering light about the head.
Location: About Head
Colors: Blue, white
VFX_DUR_MIND_AFFECTING_POSITIVE 8
Description: Short spears of light slanting up and away from head and rotating in an orbit.
Location: About Head
Color: White
VFX_DUR_MIRV_ACID 245
Description: An acid arrow.
Location: To Body
Color: Green
VFX_DUR_PARALYZE_HOLD 82
Description: White pattern orbiting the body.
Location: About Body
Color: White
VFX_DUR_PARALYZED 232
Description: Like blur, but colors white and red.
Location: About Body
Colors: White, red
VFX_DUR_PDK_FEAR 628
Description:
Location:
Colors:
VFX_DUR_PETRIFY351
Description: Re-textures a creature with a "stone" appearance. Does not actually petrify the creature (it can still move and everything).
Location: About Body
Color: Stone
VFX_DUR_PIXIEDUST321
Description:
Location: About Body
Color: Green
VFX_DUR_PROT_BARKSKIN11
Description: Re-textures a creature with a "wood" appearance.
Location: About Body
Color: Wood, brown
VFX_DUR_PROT_EPIC_ARMOR495
Description:
Location:
Color:
VFX_DUR_PROT_EPIC_ARMOR_2497
Description:
Location:
Color:
VFX_DUR_PROT_GREATER_STONESKIN12
Description: Re-textures a creature with a "stone" appearance.
Location: About Body
Color: Stone
VFX_DUR_PROT_PREMONITION 13
Description: Blue mist forming about body
Location: About Body
Color: Blue
VFX_DUR_PROT_SHADOW_ARMOR14
Description: Create a "shadow armor" effect (re-texturing the object with a moving black/white pattern).
Location: About Body
Color: Black, white
VFX_DUR_PROT_STONESKIN15
Description: Re-textures a creature with a "stone" appearance.
Location: About Body
Color: Stone
VFX_DUR_PROTECTION_ELEMENTS 224
Description: Yellow/White engulf effect.
Location: About Body
Colors: White, yellow
VFX_DUR_PROTECTION_EVIL_MAJOR 228
Description: Red engulf effect.
Location: About Body
Color: Red
VFX_DUR_PROTECTION_EVIL_MINOR 227
Description: Red floating lights above head.
Location: Above Head
Color: Red
VFX_DUR_PROTECTION_GOOD_MAJOR 226
Description: Yellow engulf effect.
Location: About Body
Color: Yellow
VFX_DUR_PROTECTION_GOOD_MINOR 225
Description: Yellow floating lights above head.
Location: Above Head
Color: Yellow
VFX_DUR_QUILL_IN_CHEST 639
Description:
Location:
Color:
VFX_DUR_SANCTUARY 16
Description: White dancing lights around body.
Location: About Body
Colors: White, purple
VFX_DUR_SMOKE320
Description:
Location:
Color: White
VFX_DUR_SPELLTURNING 138
Description: Bright blue effect.
Location: Floor
Color: Blue
VFX_DUR_STONEHOLD476
Description:
Location: About Body
Color:
VFX_DUR_TENTACLE346
Description:
Location:
Color:
VFX_DUR_ULTRAVISION 244
Description:
Location:
Color:
VFX_DUR_WEB 17
Description: Web on target.
Location: Feet
Color: White
VFX_DUR_WEB_MASS 230
Description: Web covering area.
Location: Area
Color: White

See Also

functions: EffectPetrify
constants: VFX_BEAM_* | VFX_COM_* | VFX_EYES_* | VFX_FNF_* | VFX_IMP_*


author: NWN Lexicon Group, editor: Kookoo, Mistress