Constant | Value | Description |
---|
VFX_DUR_ANTI_LIGHT_10 | 248 | Description: Temporary lighting effect; darken area and change of light color. Location: Area Colors: | |
|
VFX_DUR_AURA_BLUE | 550 | Description: Location: About Body Color: Blue
| |
|
VFX_DUR_ARROW_IN_BACK | 635 | Description: Location: Color:
| |
|
VFX_DUR_ARROW_IN_CHEST_LEFT | 633 | Description: Location: Color:
| |
|
VFX_DUR_ARROW_IN_CHEST_RIGHT | 634 | Description: Location: Color:
| |
|
VFX_DUR_ARROW_IN_FACE | 637 | Description: Location: Color:
| |
|
VFX_DUR_ARROW_IN_HEAD | 638 | Description: Location: Color:
| |
|
VFX_DUR_ARROW_IN_STERNUM | 632 | Description: Location: Color:
| |
|
VFX_DUR_ARROW_IN_TEMPLES | 636 | Description: Location: Color:
| |
|
VFX_DUR_AURA_BLUE_DARK | 562 | Description: Location: About Body Color: Blue
| |
|
VFX_DUR_AURA_BLUE_LIGHT | 563 | Description: Location: About Body Color: Blue
| |
|
VFX_DUR_AURA_BROWN | 555 | Description: Location: About Body Color: Brown
| |
|
VFX_DUR_AURA_COLD | 267 | Description: Orbiting effect 5m from the body. Location: About Body Colors: Blue | |
|
VFX_DUR_AURA_CYAN | 557 | Description: Location: About Body Color: Cyan
| |
|
VFX_DUR_AURA_DISEASE | 270 | Description: Orbiting effect 5m from the body. Location: About Body Colors: Green, brown | |
|
VFX_DUR_AURA_DRAGON_FEAR | 291 | Description: Orbiting effect 10m from the body. Location: About Body Color: Yellow
| |
|
VFX_DUR_AURA_FIRE | 268 | Description: Orbiting effect 5m from the body. Location: About Body Colors: Fire, yellow | |
|
VFX_DUR_AURA_GREEN | 549 | Description: Location: About Body Color: Green
| |
|
VFX_DUR_AURA_GREEN_DARK | 558 | Description: Location: About Body Color: Green
| |
|
VFX_DUR_AURA_GREEN_LIGHT | 559 | Description: Location: About Body Color: Green
| |
|
VFX_DUR_AURA_MAGENTA | 551 | Description: Location: About Body Color: Magenta
| |
|
VFX_DUR_AURA_ODD | 271 | Description: Orbiting effect 5m from the body. Location: About Body Color:
| |
|
VFX_DUR_AURA_ORANGE | 554 | Description: Location: About Body Color: Orange
| |
|
VFX_DUR_AURA_POISON | 269 | Description: Orbiting effect 5m from the body. Location: About Body Colors: Green | |
|
VFX_DUR_AURA_PULSE_BLUE_BLACK | 529 | Description: Location: About Body Colors: Blue, black
| |
|
VFX_DUR_AURA_PULSE_BLUE_GREEN | 523 | Description: Location: About Body Colors: Blue, green
| |
|
VFX_DUR_AURA_PULSE_BLUE_WHITE | 513 | Description: Location: About Body Colors: Blue, white
| |
|
VFX_DUR_AURA_PULSE_BLUE_YELLOW | 528 | Description: Location: About Body Colors: Blue, yellow
| |
|
VFX_DUR_AURA_PULSE_BROWN_BLACK | 536 | Description: Location: About Body Colors: Brown, black
| |
|
VFX_DUR_AURA_PULSE_BROWN_WHITE | 519 | Description: Location: About Body Colors: Brown, white
| |
|
VFX_DUR_AURA_PULSE_CYAN_BLACK | 534 | Description: Location: About Body Colors: Cyan, black
| |
|
VFX_DUR_AURA_PULSE_CYAN_BLUE | 539 | Description: Location: About Body Colors: Cyan, blue
| |
|
VFX_DUR_AURA_PULSE_CYAN_GREEN | 538 | Description: Location: About Body Colors: Cyan, green
| |
|
VFX_DUR_AURA_PULSE_CYAN_RED | 540 | Description: Location: About Body Colors: Cyan, red
| |
|
VFX_DUR_AURA_PULSE_CYAN_WHITE | 517 | Description: Location: About Body Colors: Cyan, white
| |
|
VFX_DUR_AURA_PULSE_CYAN_YELLOW | 541 | Description: Location: About Body Colors: Cyan, yellow
| |
|
VFX_DUR_AURA_PULSE_GREEN_BLACK | 531 | Description: Location: About Body Colors: Green, black
| |
|
VFX_DUR_AURA_PULSE_GREEN_WHITE | 514 | Description: Location: About Body Colors: Green, white
| |
|
VFX_DUR_AURA_PULSE_GREEN_YELLOW | 526 | Description: Location: About Body Colors: Green, yellow
| |
|
VFX_DUR_AURA_PULSE_GREY_BLACK | 522 | Description: Location: About Body Colors: Grey, black
| |
|
VFX_DUR_AURA_PULSE_GREY_WHITE | 521 | Description: Location: About Body Colors: Grey, white
| |
|
VFX_DUR_AURA_PULSE_MAGENTA_BLACK | 533 | Description: Location: About Body Colors: Magenta, black
| |
|
VFX_DUR_AURA_PULSE_MAGENTA_BLUE | 542 | Description: Location: About Body Colors: Magenta, blue
| |
|
VFX_DUR_AURA_PULSE_MAGENTA_GREEN | 544 | Description: Location: About Body Colors: Magenta, green
| |
|
VFX_DUR_AURA_PULSE_MAGENTA_RED | 543 | Description: Location: About Body Colors: Magenta, red
| |
|
VFX_DUR_AURA_PULSE_MAGENTA_WHITE | 516 | Description: Location: About Body Colors: Magenta, white
| |
|
VFX_DUR_AURA_PULSE_MAGENTA_YELLOW | 545 | Description: Location: About Body Colors: Magenta, yellow
| |
|
VFX_DUR_AURA_PULSE_ORANGE_BLACK | 535 | Description: Location: About Body Colors: Orange, black
| |
|
VFX_DUR_AURA_PULSE_ORANGE_WHITE | 518 | Description: Location: About Body Colors: Orange, white
| |
|
VFX_DUR_AURA_PULSE_PURPLE_BLACK | 537 | Description: Location: About Body Colors: Purple, black
| |
|
VFX_DUR_AURA_PULSE_PURPLE_WHITE | 520 | Description: Location: About Body Colors: Purple, white
| |
|
VFX_DUR_AURA_PULSE_RED_BLACK | 530 | Description: Location: About Body Colors: Red, black
| |
|
VFX_DUR_AURA_PULSE_RED_BLUE | 524 | Description: Location: About Body Colors: Red, blue
| |
|
VFX_DUR_AURA_PULSE_RED_GREEN | 527 | Description: Location: About Body Colors: Red, green
| |
|
VFX_DUR_AURA_PULSE_RED_ORANGE | 546 | Description: Location: About Body Colors: Red, orange
| |
|
VFX_DUR_AURA_PULSE_RED_WHITE | 512 | Description: Location: About Body Colors: Red, white
| |
|
VFX_DUR_AURA_PULSE_RED_YELLOW | 525 | Description: Location: About Body Colors: Red, yellow
| |
|
VFX_DUR_AURA_PULSE_YELLOW_BLACK | 532 | Description: Location: About Body Colors: Yellow, black
| |
|
VFX_DUR_AURA_PULSE_YELLOW_ORANGE | 547 | Description: Location: About Body Colors: Yellow, orange
| |
|
VFX_DUR_AURA_PULSE_YELLOW_WHITE | 515 | Description: Location: About Body Colors: Yellow, white
| |
|
VFX_DUR_AURA_PURPLE | 556 | Description: Location: About Body Color: Purple
| |
|
VFX_DUR_AURA_RED | 548 | Description: Location: About Body Color: Red
| |
|
VFX_DUR_AURA_RED_DARK | 560 | Description: Location: About Body Color: Red
| |
|
VFX_DUR_AURA_RED_LIGHT | 561 | Description: Location: About Body Color: Red
| |
|
VFX_DUR_AURA_SILENCE | 272 | Description: Orbiting effect 5m from the body. Location: About Body Color:
| |
|
VFX_DUR_AURA_WHITE | 553 | Description: Location: About Body Color: White
| |
|
VFX_DUR_AURA_YELLOW | 552 | Description: Location: About Body Color: Yellow
| |
|
VFX_DUR_AURA_YELLOW_DARK | 564 | Description: Location: About Body Color: Yellow
| |
|
VFX_DUR_AURA_YELLOW_LIGHT | 565 | Description: Location: About Body Color: Yellow
| |
|
VFX_DUR_BARD_SONG | 277 | Description: Floating notes over PC head. Location: Above Head Color: White | |
|
VFX_DUR_BIGBYS_CLENCHED_FIST | 316 | Description: A great, green hand which appears to hammer down on the target. Location: About Body Color: Green
| |
|
VFX_DUR_BIGBYS_CRUSHING_HAND | 317 | Description: A great, green hand which crushes the target by squeezing it. Location: About Body Color: Green
| |
|
VFX_DUR_BIGBYS_GRASPING_HAND | 318 | Description: A great, green hand holding the target tight. Location: About Body Colors: Green
| |
|
VFX_DUR_BIGBYS_INTERPOSING_HAND | 314 | Description: A great, green hand spinning around the target. Location: About Body Color: Green
| |
|
VFX_DUR_BLACKOUT | 5 | Description: Creates a completely dark area fullscreen. Location: Area Colors: Black
| |
|
VFX_DUR_BLIND | 247 | Description: Location: Colors:
| |
|
VFX_DUR_BLINDVISION | 242 | Description: Location: Colors:
| |
|
VFX_DUR_BLUR | 0 | Description: Creates a pulsating aura, colored blue and white. Location: About body Colors: Blue, white
| |
|
VFX_DUR_BUBBLES | 566 | Description: Small bubbles floating upwards Location: Above Head Color: White | |
|
VFX_DUR_CALTROPS | 319 | Description: Caltrops (pointy sharp things) are spread out in an area around the target. Location: Colors:
| |
|
VFX_DUR_CESSATE_NEGATIVE | 207 | Description: Causes a small animation to occur to signal that an effect has worn off. The CESSATE effects POSITIVE and NEGATIVE are "effect active" and "effect inactive" effects. Example: Apply both effects at the same time with a duration of 10 seconds. Then first the CESSATE_POSITIVE effect will appear. At the end of the 10 seconds the CESSATE_NEGATIVE effect will appear. So using the CESSATE_NEGATIVE saves the hassle of an additional DelayCommand. Location: Above Head Color: Purple
| |
|
VFX_DUR_CESSATE_NEUTRAL | 205 | Description: Causes a small animation to occur to signal that a neutral effect has worn off (colored balls that disappear fast). Location: Above Head Color: Purple
| |
|
VFX_DUR_CESSATE_POSITIVE | 206 | Description: Causes a small animation to occur to signal that an effect has worn off (bright balls that disappear fast). The CESSATE effects POSITIVE and NEGATIVE are "effect active" and "effect inactive" effects. Example: Apply both effects at the same time with a duration of 10 seconds. Then first the CESSATE_POSITIVE effect will appear. At the end of the 10 seconds the CESSATE_NEGATIVE effect will appear. So using the CESSATE_NEGATIVE saves the hassle of an additional DelayCommand. Location: Above Head Color:
| |
|
VFX_DUR_CUTSCENE_INVISIBILITY | 355 | Description: Makes the target completely invisible - true seeing won't work, hovering the mouse over the invisible avatar or holding down the tab key won't display the name of the invisible character. Very useful in cutscenes, as the screen will always be centered on the PC - thus, moving an invisible PC makes it look like the camera is moving. Location: About Body Colors: None, clear
| |
|
VFX_DUR_DARKNESS | 1 | Description: Creates a dark area around target. Location: Area Color: Dark | |
|
VFX_DUR_DARKVISION | 182 | Description: Location: Colors: | |
|
VFX_DUR_DEATH_ARMOR | 463 | Description: Location: Color: | |
|
VFX_DUR_ELEMENTAL_SHIELD | 147 | Description: Fiery circular pattern on the floor. Location: Floor Colors: Blue, fire | |
|
VFX_DUR_ENTANGLE | 2 | Description: A single bush entangles the feet. Location: Floor Colors: Green | |
|
VFX_DUR_ETHEREAL_VISAGE | 10 | Description: Translucent ghost image with short visual effect above head. Location: Above Head Colors: Purple
| |
|
VFX_DUR_FLAG_BLUE | 304 | Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC. Location: Torso Color: Blue, white | |
|
VFX_DUR_FLAG_GOLD | 305 | Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC. Location: Torso Color: Purple, white
NOTE: This value is incorrect (same value as VFX_DUR_FLAG_PURPLE_FIXED) but left in for back compatibility. To get the gold flag, use VFX_DUR_FLAG_GOLD_FIXED.
| |
|
VFX_DUR_FLAG_GOLD_FIXED | 306 | Description:A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC. Location: Torso Color: Yellow, black
NOTE: This is the same integer value as VFX_DUR_FLAG_PURPLE.
| |
|
VFX_DUR_FLAG_PURPLE | 306 | Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC. Location: Torso Colors: Yellow, black
NOTE: This value is incorrect (same value as VFX_DUR_FLAG_GOLD_FIXED) but left in for back compatibility. To get the purple flag, use VFX_DUR_FLAG_PURPLE_FIXED.
| |
|
VFX_DUR_FLAG_PURPLE_FIXED | 305 | Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC. Location: Torso Colors: Purple, white
NOTE: This is the same integer value as VFX_DUR_FLAG_GOLD.
| |
|
VFX_DUR_FLAG_RED | 303 | Description: A flag or banner on a pole sticking out vertically from the target's back. Looks perfectly odd when applied to a PC. Location: Torso Colors: Red, white | |
|
VFX_DUR_FLIES | 480 | Description: Location: Color: Black | |
|
VFX_DUR_FREEDOM_OF_MOVEMENT | 3 | Description: Green translucent floor design. Location: Floor Color: Green | |
|
VFX_DUR_FREEZE_ANIMATION | 352 | Description: Causes a creature to freeze in midanimation. It can be problematic using this for statues: If you script a creature to play an animation, then freeze the creature in the middle of it, you'd expect it to stand that way for the duration of this visual effect. It works perfectly well if the PC is nearby when the visual effect here is applied. If, however, the PC doesn't see the animation being played, and sometimes even if he leaves the area and then comes back, the PC will see the NPC standing frozen, and stiff as a board. Location: Colors:
|
|
VFX_DUR_GHOST_SMOKE | 425 | Description: Location: Color: White | |
|
VFX_DUR_GHOST_SMOKE_2 | 479 | Description: Location: Color: | |
|
VFX_DUR_GHOST_TRANSPARENT | 424 | Description: Location: About Body Color: Purple | |
|
VFX_DUR_GHOSTLY_PULSE | 240 | Description: Pulsating from solid appearance to translucent. Location: About Body Color:
| |
|
VFX_DUR_GHOSTLY_VISAGE | 9 | Description: Translucent ghost image. Location: Colors:
| |
|
VFX_DUR_GHOSTLY_VISAGE_NO_SOUND | 478 | Description: Location: Color: | |
|
VFX_DUR_GLOBE_INVULNERABILITY | 4 | Description: White globe around target. Location: Colors:
| |
|
VFX_DUR_GLOBE_MINOR | 220 | Description: Weaker-looking globe. Location: Color: | |
|
VFX_DUR_GLOW_BLUE | 410 | Description: Location: About Body Color: Blue | |
|
VFX_DUR_GLOW_BROWN | 419 | Description: Location: About Body Color: Brown | |
|
VFX_DUR_GLOW_GREEN | 415 | Description: Location: About Body Color: Green | |
|
VFX_DUR_GLOW_GREY | 421 | Description: Location: About Body Color: Grey | |
|
VFX_DUR_GLOW_LIGHT_BLUE | 408 | Description: Location: About Body Color: Blue | |
|
VFX_DUR_GLOW_LIGHT_BROWN | 420 | Description: Location: About Body Color: Brown | |
|
VFX_DUR_GLOW_LIGHT_GREEN | 416 | Description: Location: About Body Color: Green | |
|
VFX_DUR_GLOW_LIGHT_ORANGE | 418 | Description: Location: About Body Color: Orange | |
|
VFX_DUR_GLOW_LIGHT_PURPLE | 423 | Description: Location: About Body Color: Purple | |
|
VFX_DUR_GLOW_LIGHT_RED | 412 | Description: Location: About Body Color: Red | |
|
VFX_DUR_GLOW_LIGHT_YELLOW | 414 | Description: Location: About Body Color: Yellow | |
|
VFX_DUR_GLOW_ORANGE | 417 | Description: Location: About Body Color: Orange | |
|
VFX_DUR_GLOW_PURPLE | 409 | Description: Location: About Body Color: Purple | |
|
VFX_DUR_GLOW_RED | 411 | Description: Location: About Body Color: Red | |
|
VFX_DUR_GLOW_WHITE | 422 | Description: Location: About Body Color: White | |
|
VFX_DUR_GLOW_YELLOW | 413 | Description: Location: About Body Color: Yellow | |
|
VFX_DUR_GLYPH_OF_WARDING | 445 | Description: Location: Floor Color: Yellow | |
|
VFX_DUR_ICESKIN | 465 | Description: Location: About Body Color: White | |
|
VFX_DUR_INFERNO | 474 | Description: Location: Color: Fire | |
|
VFX_DUR_INFERNO_CHEST | 498 | Description: Location: Color: Fire | |
|
VFX_DUR_INFERNO_NO_SOUND | 505 | Description: Location: Color: | |
|
VFX_DUR_INVISIBILITY | 6 | Description: Makes the creature invisible (difficult to see). Location: About Body Color:
| |
|
VFX_DUR_IOUNSTONE | 403 | Description: Location: Color: | |
|
VFX_DUR_IOUNSTONE_BLUE | 500 | Description: Location: Color: Blue | |
|
VFX_DUR_IOUNSTONE_GREEN | 502 | Description: Location: Color: Green | |
|
VFX_DUR_IOUNSTONE_RED | 499 | Description: Location: Color: Red | |
|
VFX_DUR_IOUNSTONE_YELLOW | 501 | Description: Location: Color: | |
|
VFX_DUR_LIGHT | 148 | Description: No noticeable effect. Location: Color: |
|
VFX_DUR_LIGHT_BLUE_5 | 153 | Description: Creates an area of colored blue light in a 5 foot radius. Location: Floor Color: Blue
| |
|
VFX_DUR_LIGHT_BLUE_10 | 154 | Description: Creates an area of colored blue light in a 10 foot radius. Location: Floor Color: Blue
| |
|
VFX_DUR_LIGHT_BLUE_15 | 155 | Description: Creates an area of colored blue light in a 15 foot radius. Location: Floor Color: Blue
| |
|
VFX_DUR_LIGHT_BLUE_20 | 156 | Description: Creates an area of colored blue light in a 20 foot radius. Location: Floor Color: Blue
| |
|
VFX_DUR_LIGHT_GREY_5 | 177 | Description: Creates an area of colored grey light in a 5 foot radius. Location: Floor Color: Green
NOTE: Something strange going on here. The numerical value is the same but the readable text is not. | |
|
VFX_DUR_LIGHT_GREY_10 | 178 | Description: Creates an area of colored grey light in a 10 foot radius. Location: Floor Color: Green
NOTE: Something strange going on here. The numerical value is the same but the readable text is not. | |
|
VFX_DUR_LIGHT_GREY_15 | 179 | Description: Creates an area of colored grey light in a 15 foot radius. Location: Floor Color: Green
NOTE: Something strange going on here. The numerical value is the same but the readable text is not. | |
|
VFX_DUR_LIGHT_GREY_20 | 180 | Description: Creates an area of colored grey light in a 20 foot radius. Location: Floor Color: Grey | |
|
VFX_DUR_LIGHT_ORANGE_5 | 169 | Description: Creates an area of colored orange light in a 5 foot radius. Location: Floor Color: Orange | |
|
VFX_DUR_LIGHT_ORANGE_10 | 170 | Description: Creates an area of colored orange light in a 10 foot radius. Location: Floor Color: Orange | |
|
VFX_DUR_LIGHT_ORANGE_15 | 171 | Description: Creates an area of colored orange light in a 15 foot radius. Location: Floor Color: Orange | |
|
VFX_DUR_LIGHT_ORANGE_20 | 172 | Description: Creates an area of colored orange light in a 20 foot radius. Location: Floor Color: Orange | |
|
VFX_DUR_LIGHT_PURPLE_5 | 161 | Description: Creates an area of colored purple light in a 5 foot radius. Location: Floor Color: Purple | |
|
VFX_DUR_LIGHT_PURPLE_10 | 162 | Description: Creates an area of colored purple light in a 10 foot radius. Location: Floor Color: Purple | |
|
VFX_DUR_LIGHT_PURPLE_15 | 163 | Description: Creates an area of colored purple light in a 15 foot radius. Location: Floor Color: Purple | |
|
VFX_DUR_LIGHT_PURPLE_20 | 164 | Description: Creates an area of colored purple light in a 20 foot radius. Location: Floor Color: Purple | |
|
VFX_DUR_LIGHT_RED_5 | 165 | Description: Creates an area of colored red light in a 5 foot radius. Location: Floor Color: Red | |
|
VFX_DUR_LIGHT_RED_10 | 166 | Description: Creates an area of colored red light in a 10 foot radius. Location: Floor Color: Red | |
|
VFX_DUR_LIGHT_RED_15 | 167 | Description: Creates an area of colored red light in a 15 foot radius. Location: Floor Color: Red | |
|
VFX_DUR_LIGHT_RED_20 | 168 | Description: Creates an area of colored red light in a 20 foot radius. Location: Floor Color: Red | |
|
VFX_DUR_LIGHT_WHITE_5 | 173 | Description: Creates an area of colored white light in a 5 foot radius. Location: Floor Color: White | |
|
VFX_DUR_LIGHT_WHITE_10 | 174 | Description: Creates an area of colored white light in a 10 foot radius. Location: Floor Color: White | |
|
VFX_DUR_LIGHT_WHITE_15 | 175 | Description: Creates an area of colored white light in a 15 foot radius. Location: Floor Color: White | |
|
VFX_DUR_LIGHT_WHITE_20 | 176 | Description: Creates an area of colored white light in a 20 foot radius. Location: Floor Color: White | |
|
VFX_DUR_LIGHT_YELLOW_5 | 157 | Description: Creates an area of colored yellow light in a 5 foot radius. Location: Floor Color: Yellow | |
|
VFX_DUR_LIGHT_YELLOW_10 | 158 | Description: Creates an area of colored yellow light in a 10 foot radius. Location: Floor Color: Yellow | |
|
VFX_DUR_LIGHT_YELLOW_15 | 159 | Description: Creates an area of colored yellow light in a 15 foot radius. Location: Floor Color: Yellow | |
|
VFX_DUR_LIGHT_YELLOW_20 | 160 | Description: Creates an area of colored yellow light in a 20 foot radius. Location: Floor Color: Yellow | |
|
VFX_DUR_LOWLIGHTVISION | 243 | Description: Location: Color: | |
|
VFX_DUR_MAGIC_RESISTANCE | 249 | Description: Translucent blue orbital pattern about body. Location: About Body Color: Blue | |
|
VFX_DUR_MAGICAL_SIGHT | 229 | Description: Little eyes orbiting the head. Location: About Head Color: Multi | |
|
VFX_DUR_MIND_AFFECTING_DISABLED | 208 | Description: Shimmering light about the head. Location: About Head Color: White | |
|
VFX_DUR_MIND_AFFECTING_DOMINATED | 209 | Description: Shimmering light about the head. Location: About Head Colors: White, blue | |
|
VFX_DUR_MIND_AFFECTING_FEAR | 218 | Description: Rotating flaming skulls. Location: About Head Colors: Black, yellow, fire | |
|
VFX_DUR_MIND_AFFECTING_NEGATIVE | 7 | Description: Shimmering light about the head. Location: About Head Colors: Blue, white | |
|
VFX_DUR_MIND_AFFECTING_POSITIVE | 8 | Description: Short spears of light slanting up and away from head and rotating in an orbit. Location: About Head Color: White | |
|
VFX_DUR_MIRV_ACID | 245 | Description: An acid arrow. Location: To Body Color: Green | |
|
VFX_DUR_PARALYZE_HOLD | 82 | Description: White pattern orbiting the body. Location: About Body Color: White | |
|
VFX_DUR_PARALYZED | 232 | Description: Like blur, but colors white and red. Location: About Body Colors: White, red
| |
|
VFX_DUR_PDK_FEAR | 628 | Description: Location: Colors:
| |
|
VFX_DUR_PETRIFY | 351 | Description: Re-textures a creature with a "stone" appearance. Does not actually petrify the creature (it can still move and everything). Location: About Body Color: Stone | |
|
VFX_DUR_PIXIEDUST | 321 | Description: Location: About Body Color: Green | |
|
VFX_DUR_PROT_BARKSKIN | 11 | Description: Re-textures a creature with a "wood" appearance. Location: About Body Color: Wood, brown
| |
|
VFX_DUR_PROT_EPIC_ARMOR | 495 | Description: Location: Color: | |
|
VFX_DUR_PROT_EPIC_ARMOR_2 | 497 | Description: Location: Color: | |
|
VFX_DUR_PROT_GREATER_STONESKIN | 12 | Description: Re-textures a creature with a "stone" appearance. Location: About Body Color: Stone | |
|
VFX_DUR_PROT_PREMONITION | 13 | Description: Blue mist forming about body Location: About Body Color: Blue | |
|
VFX_DUR_PROT_SHADOW_ARMOR | 14 | Description: Create a "shadow armor" effect (re-texturing the
object with a moving black/white pattern). Location: About Body Color: Black, white
| |
|
VFX_DUR_PROT_STONESKIN | 15 | Description: Re-textures a creature with a "stone" appearance. Location: About Body Color: Stone
| |
|
VFX_DUR_PROTECTION_ELEMENTS | 224 | Description: Yellow/White engulf effect. Location: About Body Colors: White, yellow | |
|
VFX_DUR_PROTECTION_EVIL_MAJOR | 228 | Description: Red engulf effect. Location: About Body Color: Red | |
|
VFX_DUR_PROTECTION_EVIL_MINOR | 227 | Description: Red floating lights above head. Location: Above Head Color: Red | |
|
VFX_DUR_PROTECTION_GOOD_MAJOR | 226 | Description: Yellow engulf effect. Location: About Body Color: Yellow | |
|
VFX_DUR_PROTECTION_GOOD_MINOR | 225 | Description: Yellow floating lights above head. Location: Above Head Color: Yellow | |
|
VFX_DUR_QUILL_IN_CHEST | 639 | Description: Location: Color: | |
|
VFX_DUR_SANCTUARY | 16 | Description: White dancing lights around body. Location: About Body Colors: White, purple | |
|
VFX_DUR_SMOKE | 320 | Description: Location: Color: White | |
|
VFX_DUR_SPELLTURNING | 138 | Description: Bright blue effect. Location: Floor Color: Blue | |
|
VFX_DUR_STONEHOLD | 476 | Description: Location: About Body Color: | |
|
VFX_DUR_TENTACLE | 346 | Description: Location: Color: | |
|
VFX_DUR_ULTRAVISION | 244 | Description: Location: Color: | |
|
VFX_DUR_WEB | 17 | Description: Web on target. Location: Feet Color: White | |
|
VFX_DUR_WEB_MASS | 230 | Description: Web covering area. Location: Area Color: White | |
|