ActionJumpToObject(object, int)

Teleports the calling object to the nearest valid location by the target.

void ActionJumpToObject(
    object oTarget,
    int bWalkStraightLineToPoint = TRUE
);

Parameters

oTarget

Target object that will be jumped to

bWalkStraightLineToPoint

Unknown (Default: TRUE)


Description

The calling object will be relocated to the position of oTarget (or as near as possible). This function will work within or across area borders.

If oTarget isn't a valid object (or is unspecified) the function call will fail.



Remarks

There is no visual effect associated with this action. If you wish one such, you must create it yourself. Using ApplyEffectAtLocation() and ApplyEffectAtObject() combined with an EffectVisualEffect() effect is great for doing this.

Unless you specifically intend to add the jump command into a queue with other actions, it is usually more practical to use 'JumpToObject', which has an immediate effect.
Like all spawn and jump-type commands, this will place the calling object in the nearest valid location to the oTarget.

When a PC leaves an Area or Trigger because you've jumped to a location causes the OnExit event of the departed object to fire.

Does not affect creatures that are dead; they must have HP above 0 for this function to work properly.

Speculation: The bWalkStraightLineToPoint parameter should make the caller of the function walk to the target if very close to it. This does not happen, and in fact, changing it to FALSE doesn't seem to have any effect. If anyone figures out what this parameter is for, please use the link at the bottom of the page to send the Lexicon's authors a comment on this function.


Version

1.61

Example

// Emulates a teleport spell with lingering visual effects

void main()
{
     // spell target
     location locSpellTarget = GetLocation(OBJECT_SELF);

     // teleport target
     object oJumpTarget = GetObjectByTag("WP_jumpTarget");

     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), locSpellTarget);
     ActionWait(2.0);
     ActionJumpToObject(oJumpTarget);
}

See Also

functions: ActionJumpToLocation | ActionMoveToLocation | ActionMoveToObject | GetObjectByTag | JumpToLocation | JumpToObject
categories: Action on Object Functions | Movement Functions
events: OnPerception Event | OnSpellCastAt Event


 author: Ryan Hunt, editor: Lilac Soul, additional contributor(s): Enigmatic, Lilac Soul