AnimActionPlayRandomUncivilized()
Perform a mobile action for an uncivilized creature.
void AnimActionPlayRandomUncivilized();
Description
Perform a mobile action for an uncivilized creature.
Possible actions include:
- Perform random limited animations.
- Talk to an 'NW_STOP' waypoint in the area.
- Random walk if none available.
Remarks
Uses a random 6.
Requirements
#include "x0_i0_anims"
Version
???
Example
// Do random animation for an uncivilized critter when they perceive a player. // This script should go in the NPC's OnPerception event. #include "x0_i0_anims" void main() { object oPC = GetLastPerceived(); if(GetIsPC(oPC)) { AnimActionPlayRandomUncivilized(); } }
See Also
functions: | AnimActionPlayRandomAnimation | AnimActionPlayRandomBasicAnimation | AnimActionPlayRandomCloseRange | AnimActionPlayRandomMobile |
categories: | Animation Functions |
author: Baragg, editor: Mistress