AnimActionPlayRandomUncivilized()
Perform a mobile action for an uncivilized creature.
void AnimActionPlayRandomUncivilized();
Description
Perform a mobile action for an uncivilized creature.
Possible actions include:
- Perform random limited animations.
- Talk to an 'NW_STOP' waypoint in the area.
- Random walk if none available.
Remarks
Uses a random 6.
Requirements
#include "x0_i0_anims"
Version
???
Example
// Do random animation for an uncivilized critter when they perceive a player.
// This script should go in the NPC's OnPerception event.
#include "x0_i0_anims"
void main()
{
object oPC = GetLastPerceived();
if(GetIsPC(oPC))
{
AnimActionPlayRandomUncivilized();
}
}
See Also
| functions: | AnimActionPlayRandomAnimation | AnimActionPlayRandomBasicAnimation | AnimActionPlayRandomCloseRange | AnimActionPlayRandomMobile |
| categories: | Animation Functions |
author: Baragg, editor: Mistress