BashDoorCheck(object)

Used in DetermineCombatRound to keep a henchmen bashing doors

int BashDoorCheck(
    object oIntruder = OBJECT_INVALID
);

Parameters

oIntruder

(Default: OBJECT_INVALID)


Description

This check is made in DetermineCombatRound() to keep henchmen bashing doors unless there are badguys in the area.



Remarks

Unless you're rewriting DetermineCombatRound for your own custom AI, you are unlikely to need this function.


Requirements

#include "nw_i0_generic"

Version

1.22

Example

// From the header to nw_i0_generic:
/*
    ********************************************
    WARNING THIS SCRIPT IS CHANGED AT YOUR PERIL
    ********************************************

    This is the master generic script and currently
    handles all combat and some plot behavior
    within NWN. If this script is tampered
    with there is a chance of introducing game
    breaking bugs.  But other than that enjoy.
*/
// If you're confident that using or modifying BashDoorCheck
// is the right thing to do, you don't need sample code.

See Also

functions: DetermineCombatRound
categories: Combat Functions | Core AI Functions


 author: Iskander Merriman, editor: Tom Cassiotis