DetermineCombatRound(object, int)
Determines NPC actions during any given round.
void DetermineCombatRound( object oIntruder = OBJECT_INVALID, int nAIDifficulty = 10 );
Parameters
oIntruder
(Default: OBJECT_INVALID)
nAIDifficulty
Not Used (Default: 10)
Description
This function is the master function for the generic include and is called from the main script. This function is used in lieu of any actual scripting. This function examines the NPC for spell-casting ability, and other possible actions.
Requirements
#include "NW_I0_GENERIC"
Version
1.28
See Also
functions: | ActionAttack | chooseTactics | DetermineAssociateCombatRound | DetermineClassToUse |
categories: | Combat Functions | Core AI Functions |
events: | OnPhysicalAttacked Event |
author: Jody Fletcher, editor: Charles Feduke, additional contributor(s): Tim Stokman