BootPC(object)
Abruptly kicks a player off a multi-player server.
void BootPC( object oPlayer );
Parameters
oPlayer
The PC object of a player to boot.
Description
BootPC does what it sounds like - abruptly kicks a PC out of a multi-player game. The PC gets no option to save.
Remarks
If a PC rejoins immediately, they will start where they left off.
BootPC has no effect in single-player mode.
Version
1.22
Example
// A trigger designed to annoy OnEnter:
void main() {
BootPC(GetEnteringObject());
}
See Also
| functions: | GetPCPublicCDKey |
| categories: | Miscellaneous Functions | PC Only Functions | Server Functions |
author: Iskander Merriman, editor: Jeremy Spilinek