BootPC(object)

Abruptly kicks a player off a multi-player server.

void BootPC(
    object oPlayer
);

Parameters

oPlayer

The PC object of a player to boot.


Description

BootPC does what it sounds like - abruptly kicks a PC out of a multi-player game. The PC gets no option to save.



Remarks

If a PC rejoins immediately, they will start where they left off.

BootPC has no effect in single-player mode.


Version

1.22

Example

// A trigger designed to annoy OnEnter:
void main() {
  BootPC(GetEnteringObject());
}

See Also

functions: GetPCPublicCDKey
categories: Miscellaneous Functions | PC Only Functions | Server Functions


 author: Iskander Merriman, editor: Jeremy Spilinek