CreateObjectVoid(int, string, location, int)
Similiar to CreateObject() but does not return the object created.
void CreateObjectVoid( int nObjectType, string sTemplate, location lLoc, int bUseAppearAnimation = FALSE );
Parameters
nObjectType
sTemplate
The blueprint ResRef string of the object to be created.
lLoc
The location where the object should be created.
bUseAppearAnimation
Causes the created object to use an animation when it appears. (Default: FALSE)
Description
Creates an object (determined by nObjectType) with the blueprint ResRef (sTemplate) at lLoc. This is similiar to the standard CreateObject() function, but unlike that function CreateObjectVoid() does not return the object created by itself.
Remarks
Only the following constants are valid for the nObjectType parameter:
- OBJECT_TYPE_ITEM
- OBJECT_TYPE_CREATURE
- OBJECT_TYPE_PLACEABLE
- OBJECT_TYPE_STORE
- OBJECT_TYPE_WAYPOINT
Requirements
#include "nw_i0_2q4luskan"
Version
1.61
See Also
functions: | CreateObject |
categories: | Item Creation Functions |
constants: | OBJECT_TYPE_* Constants |
author: Charles Feduke, editor: Lilac Soul, additional contributor(s): Lilac Soul