CreateTrapAtLocation(int, location, float, string, int, string, string)
Creates a square Trap object.
object CreateTrapAtLocation( int nTrapType, location lLocation, float fSize = 2.0f, string sTag = "", int nFaction = STANDARD_FACTION_HOSTILE, string sOnDisarmScript = "", string sOnTrapTriggeredScript = "" );
Parameters
nTrapType
The base type of trap. TRAP_BASE_TYPE_*
lLocation
The location and orientation that the trap will be created at.
fSize
The size of the trap. Minimum size allowed is 1.0f. If no value set, defaults to 2.0f.
sTag
The tag of the trap being created. If no value set, defaults to an empty string.
nFaction
The faction of the trap. STANDARD_FACTION_*
sOnDisarmScript
The OnDisarm script that will fire when the trap is disarmed. If no value set, defaults to an empty string and no script will fire.
sOnTrapTriggeredScript
The OnTrapTriggered script that will fire when the trap is triggered. If no value set, defaults to an empty string and the default OnTrapTriggered script for the trap type specified will fire instead (as specified in the traps.2da).
Description
Creates a square Trap object.
Version
1.67
See Also
functions:  | CreateTrapOnObject |
categories:  | Traps Functions |
events:  | OnDisarm Event | OnTrapTriggered Event |
author: Mistress