STANDARD_FACTION_* Constant Group
The four generic factions used to determine enmity and friendship by NPCs.
Constants
Constant | Value | Description |
---|
STANDARD_FACTION_COMMONER | 1 | Characterized as an average townsperson. Indifferent to PCs, merchant and defender factions, defend other commoner faction members, and attack hostile faction members. |
|
STANDARD_FACTION_DEFENDER | 3 | Characterized by a town guard. Defends commoners, merchants, other defenders, and PCs, and attacks hostile faction members. |
|
STANDARD_FACTION_HOSTILE | 0 | Characterized as a normal monster. Attacks all other factions except other hostile faction members. |
|
STANDARD_FACTION_MERCHANT | 2 | Characterized as a normal tradesman or merchant. Indifferent to PCs and commoners, defends other merchants and defenders, and attacks hostile. |
|
See Also