ChangeToStandardFaction(object, int)
Changes a creature's faction to one of the four standard factions.
void ChangeToStandardFaction( object oCreatureToChange, int nStandardFaction );
Parameters
oCreatureToChange
A creature whose faction you will alter.
nStandardFaction
Description
Make oCreatureToChange join one of the standard factions ("Hostile", "Commoner", "Merchant", "Defender").
Remarks
There is currently no way to use this function to assign a creature to a non-standard faction. Use ChangeFaction instead.
Version
1.22
Example
// In the 'Actions Taken' script of an NPC's final conversation node void main() { ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE); DetermineCombatRound(); }
See Also
functions: | ChangeFaction |
categories: | Reputation/Faction Functions |
constants: | STANDARD_FACTION_* Constants |
author: Iskander Merriman, editor: Charles Feduke