SetStandardFactionReputation(int, int, object)
Set a creature's faction standing within a given standard faction group.
void SetStandardFactionReputation( int nStandardFaction, int nNewReputation, object oCreature = OBJECT_SELF );
Parameters
nStandardFaction
nNewReputation
New faction standing. Must be a value between 0 and 100. (inclusive)
oCreature
Target creature to set faction standing. (Default: OBJECT_SELF)
Description
Sets the current faction standing of oCreature within the standard faction group nStandardFaction to the new faction standing indicated by nNewReputation. The parameter nNewReputation must be a number between 0 and 100.
Remarks
The "cut-off points" are as follows:
90-100: Friendly (defends when attacked by others).
11-89: Neutral (won't attack, but won't help either).
0-10: Hostile (will attack on sight).
Version
1.61
See Also
functions: | ClearAllFactionMembers | ClearPersonalReputation | GetStandardFactionReputation |
categories: | Reputation/Faction Functions |
constants: | STANDARD_FACTION_* Constants |
author: Daniel Beckman, editor: Lilac Soul