DoSpikeGrowthEffect(object)

For spike growth area of effect object applies damage and slow effect.

void DoSpikeGrowthEffect(
    object oTarget
);

Parameters

oTarget

The object to apply the spike growth effect to.


Description

For spike growth area of effect object applies damage and slow effect.

Does 1d4 pierce damage (repeatable within the area of effect), plus 24 hours of 30% movement decrease (one-shot).



Requirements

#include "x0_i0_spells"


Version

???

See Also

functions: 
categories:  Spells Functions


author: Mistress