DoTrapSpike(int)
Apply effects of spike trap on entering object.
void DoTrapSpike( int nDamage );
Parameters
nDamage
The full damage that would be applied if no adjustments were made.
Description
Does a spike trap.
Reflex save allowed.
Remarks
Common uses are on a door or trigger. Effect it applied to the object returned by GetEnteringObject().
nDamage is sent through GetReflexAdjustedDamage() to allow for saving throws to reduce the actual amount of damage that is dealt.
Requirements
#include "x0_i0_spells"
Version
???
See Also
author: Mistress, additional contributor: Tom Cassiotis