DoWhirlwindAttack(int, int)
Perform a whirlwind attack.
void DoWhirlwindAttack( int bDisplayFeedback = TRUE, int bImproved = FALSE );
Parameters
bDisplayFeedback
TRUE OR FALSE - display feedback or not (Default: TRUE)
bImproved
TRUE OR FALSE - use improved whirlwind instead (Default: FALSE)
Description
Does a single attack on every hostile creature within 10ft. of the attacker and determines damage accordingly. If the attacker has a ranged weapon equipped, this will have no effect.
** NOTE ** This is meant to be called inside the spell script for whirlwind attack, it is not meant to be used to queue up a new whirlwind attack. To do that you need to call ActionUseFeat(FEAT_WHIRLWIND_ATTACK, oEnemy).
Remarks
As mentioned in the description, you probably won't need to use this function ever.
Version
1.61
See Also
categories: | Combat Actions Functions | Spells Functions | Talents/Skills/Feats Functions |
constants: | FEAT_* Constants |
author: Lilac Soul