DoWhirlwindAttack(int, int)

Perform a whirlwind attack.

void DoWhirlwindAttack(
    int bDisplayFeedback = TRUE,
    int bImproved = FALSE
);

Parameters

bDisplayFeedback

TRUE OR FALSE - display feedback or not (Default: TRUE)

bImproved

TRUE OR FALSE - use improved whirlwind instead (Default: FALSE)


Description

Does a single attack on every hostile creature within 10ft. of the attacker and determines damage accordingly. If the attacker has a ranged weapon equipped, this will have no effect.
** NOTE ** This is meant to be called inside the spell script for whirlwind attack, it is not meant to be used to queue up a new whirlwind attack. To do that you need to call ActionUseFeat(FEAT_WHIRLWIND_ATTACK, oEnemy).



Remarks

As mentioned in the description, you probably won't need to use this function ever.


Version

1.61

See Also

categories: Combat Actions Functions | Spells Functions | Talents/Skills/Feats Functions
constants: FEAT_* Constants


 author: Lilac Soul