EndModule()

Used for determining if the current module is an end module.

int EndModule();

Description

Returns TRUE if the current module is the last module in a series. An end module must have the tag "ENDMODULE", "ENDMODULE1", "ENDMODULE2", or "ENDMODULE3" for this function to return TRUE. Returns FALSE otherwise.



Remarks

Returns TRUE if the current module is one of the official campaign’s end modules, based on the tag of the current module. Hardly useful for anyone other than Bioware.


Requirements

#include "nw_i0_henchman"

Version

1.29

See Also

categories: Get Data from Object Functions


 author: Lilac Soul, editor: Charles Feduke