EndModule()
Used for determining if the current module is an end module.
int EndModule();
Description
Returns TRUE if the current module is the last module in a series. An end module must have the tag "ENDMODULE", "ENDMODULE1", "ENDMODULE2", or "ENDMODULE3" for this function to return TRUE. Returns FALSE otherwise.
Remarks
Returns TRUE if the current module is one of the official campaign’s end modules, based on the tag of the current module. Hardly useful for anyone other than Bioware.
Requirements
#include "nw_i0_henchman"
Version
1.29
See Also
categories: | Get Data from Object Functions |
author: Lilac Soul, editor: Charles Feduke