EscapeArea(int, string)
Makes a creature escape to a waypoint.
void EscapeArea( int bRun = TRUE, string sTag = "NW_EXIT" );
Parameters
bRun
Whether or not to make the creature run. (Default: TRUE)
sTag
The tag of the object (generally a waypoint) to run to. (Default: "NW_EXIT")
Description
Makes a creature run or walk (bRun) to the nearest waypoint with the tag sTag.
Also prevents the creature from being interupted.
Requirements
#include "nw_i0_plot"
Version
1.22
See Also
categories: | Movement Functions |
author: Tom Cassiotis