nw_i0_plot
Contains a slew of useful functions.NOTE: This file contains several constants and functions that are also present in nw_i0_tool.
Constants
Name | Value | Brief Description | DC_EASY | 0 | DC_EPIC | 6 | DC_LEGENDARY | 5 | DC_MASTER | 4 | DC_MEDIUM | 1 | DC_HARD | 2 | DC_SUPERIOR | 3 | G_CLASSCHANCE | 70 | This is used by some of the template scripts 100 - this number is the chance of that dialog appearing. | XP_EPIC | 8 | 5000 xp - Experience Point Rewards constants used in the 'des_xp_rewards' 2da. | XP_LOW | 2 | 100 xp | XP_MEDIUM | 4 | 250 xp | XP_MEDIUM_HIGH | 5 | 500 xp | XP_MEDIUM_LOW | 3 | 150 xp | XP_HIGH | 6 | 1000 xp | XP_VERY_HIGH | 7 | 2000 xp | XP_VERY_LOW | 1 | 50 xp |
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Functions
Name | Brief Description |
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AdjustFactionReputation | Adjusts all faction members' reputation in relation to another faction. |
AutoAlignE | Adjusts the alignment of the object towards evil, relative to the degree indicated. |
AutoAlignG | Adjusts the alignment of the object towards good, relative to the degree indicated. |
AutoDC | Determines whether a skill check succeeds. |
CanSeePlayer | Determines if a creature can see a PC. |
CheckCharismaHigh | Determines if the Charisma score of the speaking player is above 14. |
CheckCharismaLow | Determines if the Charisma score of the speaking player is below 10. |
CheckCharismaMiddle | Determines if the Charisma score of the speaking player is in the normal range. |
CheckCharismaNormal | Determines if the Charisma score of the speaking player is above 9. |
CheckDCStr | Do a DC check and modify the skill by the target's Strength modifier. |
CheckIntelligenceHigh | Determines if the Intelligence score of the speaking player is above 14. |
CheckIntelligenceLow | Determines if the Intelligence score of the speaking player is below 9. |
CheckIntelligenceNormal | Determines if the Intelligence score of the speaking player is greater than 8. |
CheckWisdomHigh | Determines if the Wisdom score of the speaking player is above the low range. |
DebugSpeak | Speak a string used for debugging. |
DimensionHop | Teleports instantly a character from one point to another creature. |
DoGiveXP | Gives the designated XP to the PC using the design rules for XP distribution. |
DoOnce | Determines whether a something has been done before. |
EscapeArea | Makes a creature escape to a waypoint. |
EscapeViaTeleport | Makes a creature teleport away while looking like they are casting a spell. |
GetCanCastHealingSpells | Gets a TRUE or FALSE depending on if the target can cast Healing spells or not. |
GetCharisma | Gets the targets Charisma Ability Score. |
GetIntelligence | Gets the targets Intelligence Ability Score. |
GetIsPlayerCharacter | Check to see if target is PC and not DM. |
GetMyMaster | Gets the nearest Player Character to the calling object. |
GetNearestPC | Determines the nearest PC to a creature. |
GetNPCEasyMark | Internal function. Returns a value that will be subtracted from the target's DC to resist Appraise or Persuasion. |
GetNumItems | Gets the number of the item that the target carries. |
GetPLocalInt | Determines the value of a locally stored variable from any PC in a party. |
GetReactionAdjustment | Gets the adjusted Reaction for the purposes of store pricing. |
GetWisdom | Gets the targets Wisdom Ability Score. |
GiveNumItems | Gives the target the number of items specified. |
gplotAppraiseFavOpenStore | Opens a store, modifying the store prices by the Appraise skill of the PCspeaker. NOTE: This script always results in a good appraise result. |
gplotAppraiseOpenStore | Opens a store using the appraise skill |
HasGold | Internal function. Determines if a player has more than a certain amount of gold on them. |
HasItem | Determines if a creature possesses an item. |
IsRecall | Recalls a player through the use of Recall Stones. |
PlayCharacterTheme | Plays the correct background music for the character. |
PlayOldTheme | Plays the background music according to the last theme what was chosen. |
PlaySpeakSoundByStrRef | Do a call to both SpeakStringByStrRef and PlaySoundByStrRef at the same time. |
plotCanRemoveXP | Returns TRUE if the player can afford to lose the indicated amount of XP without losing a level. |
RemoveEffects | Removes all negative effects from a creature. |
Reward_2daXP | Pass in a PC and a row from the 'des_xp_rewards' 2da file to reward the PC and/or party experience. |
RewardGP | Gives gold as a reward to a player and possible their party members. |
RewardXP | Gives the designated XP to the PC and possible their party using the design rules for XP distribution. |
SetIsEnemy | Causes a creature to be flagged as an enemy using reputation. |
SetPLocalInt | Sets a variable that remains attached to a PC party. |
TakeGold | Removes a given amount of gold from the targets inventory, and optionally removes it from the game. |
TakeNumItems | Takes the number of items specified from the target. |
author: Charles Feduke, editors: Mistress, Kolyana, contributor: Kookoo