nw_i0_plot
Contains a slew of useful functions.NOTE: This file contains several constants and functions that are also present in nw_i0_tool.
Constants
| Name | Value | Brief Description | DC_EASY | 0 | DC_EPIC | 6 | DC_LEGENDARY | 5 | DC_MASTER | 4 | DC_MEDIUM | 1 | DC_HARD | 2 | DC_SUPERIOR | 3 | G_CLASSCHANCE | 70 | This is used by some of the template scripts 100 - this number is the chance of that dialog appearing. | XP_EPIC | 8 | 5000 xp - Experience Point Rewards constants used in the 'des_xp_rewards' 2da. | XP_LOW | 2 | 100 xp | XP_MEDIUM | 4 | 250 xp | XP_MEDIUM_HIGH | 5 | 500 xp | XP_MEDIUM_LOW | 3 | 150 xp | XP_HIGH | 6 | 1000 xp | XP_VERY_HIGH | 7 | 2000 xp | XP_VERY_LOW | 1 | 50 xp |
|---|
Functions
| Name | Brief Description |
|---|---|
| AdjustFactionReputation | Adjusts all faction members' reputation in relation to another faction. |
| AutoAlignE | Adjusts the alignment of the object towards evil, relative to the degree indicated. |
| AutoAlignG | Adjusts the alignment of the object towards good, relative to the degree indicated. |
| AutoDC | Determines whether a skill check succeeds. |
| CanSeePlayer | Determines if a creature can see a PC. |
| CheckCharismaHigh | Determines if the Charisma score of the speaking player is above 14. |
| CheckCharismaLow | Determines if the Charisma score of the speaking player is below 10. |
| CheckCharismaMiddle | Determines if the Charisma score of the speaking player is in the normal range. |
| CheckCharismaNormal | Determines if the Charisma score of the speaking player is above 9. |
| CheckDCStr | Do a DC check and modify the skill by the target's Strength modifier. |
| CheckIntelligenceHigh | Determines if the Intelligence score of the speaking player is above 14. |
| CheckIntelligenceLow | Determines if the Intelligence score of the speaking player is below 9. |
| CheckIntelligenceNormal | Determines if the Intelligence score of the speaking player is greater than 8. |
| CheckWisdomHigh | Determines if the Wisdom score of the speaking player is above the low range. |
| DebugSpeak | Speak a string used for debugging. |
| DimensionHop | Teleports instantly a character from one point to another creature. |
| DoGiveXP | Gives the designated XP to the PC using the design rules for XP distribution. |
| DoOnce | Determines whether a something has been done before. |
| EscapeArea | Makes a creature escape to a waypoint. |
| EscapeViaTeleport | Makes a creature teleport away while looking like they are casting a spell. |
| GetCanCastHealingSpells | Gets a TRUE or FALSE depending on if the target can cast Healing spells or not. |
| GetCharisma | Gets the targets Charisma Ability Score. |
| GetIntelligence | Gets the targets Intelligence Ability Score. |
| GetIsPlayerCharacter | Check to see if target is PC and not DM. |
| GetMyMaster | Gets the nearest Player Character to the calling object. |
| GetNearestPC | Determines the nearest PC to a creature. |
| GetNPCEasyMark | Internal function. Returns a value that will be subtracted from the target's DC to resist Appraise or Persuasion. |
| GetNumItems | Gets the number of the item that the target carries. |
| GetPLocalInt | Determines the value of a locally stored variable from any PC in a party. |
| GetReactionAdjustment | Gets the adjusted Reaction for the purposes of store pricing. |
| GetWisdom | Gets the targets Wisdom Ability Score. |
| GiveNumItems | Gives the target the number of items specified. |
| gplotAppraiseFavOpenStore | Opens a store, modifying the store prices by the Appraise skill of the PCspeaker. NOTE: This script always results in a good appraise result. |
| gplotAppraiseOpenStore | Opens a store using the appraise skill |
| HasGold | Internal function. Determines if a player has more than a certain amount of gold on them. |
| HasItem | Determines if a creature possesses an item. |
| IsRecall | Recalls a player through the use of Recall Stones. |
| PlayCharacterTheme | Plays the correct background music for the character. |
| PlayOldTheme | Plays the background music according to the last theme what was chosen. |
| PlaySpeakSoundByStrRef | Do a call to both SpeakStringByStrRef and PlaySoundByStrRef at the same time. |
| plotCanRemoveXP | Returns TRUE if the player can afford to lose the indicated amount of XP without losing a level. |
| RemoveEffects | Removes all negative effects from a creature. |
| Reward_2daXP | Pass in a PC and a row from the 'des_xp_rewards' 2da file to reward the PC and/or party experience. |
| RewardGP | Gives gold as a reward to a player and possible their party members. |
| RewardXP | Gives the designated XP to the PC and possible their party using the design rules for XP distribution. |
| SetIsEnemy | Causes a creature to be flagged as an enemy using reputation. |
| SetPLocalInt | Sets a variable that remains attached to a PC party. |
| TakeGold | Removes a given amount of gold from the targets inventory, and optionally removes it from the game. |
| TakeNumItems | Takes the number of items specified from the target. |
author: Charles Feduke, editors: Mistress, Kolyana, contributor: Kookoo