SetIsEnemy(object)
Causes a creature to be flagged as an enemy using reputation.
void SetIsEnemy( object oTarget );
Parameters
oTarget
Description
Sets the reputation of oTarget to be set to -100 with regards to the caller of this function, then proceed make the caller to attack oTarget.
Requirements
#include "nw_i0_plot"
Version
1.22
See Also
categories: | Reputation/Faction Functions |
author: Tom Cassiotis, editor: Jody Fletcher