SetIsEnemy(object)

Causes a creature to be flagged as an enemy using reputation.

void SetIsEnemy(
    object oTarget
);

Parameters

oTarget


Description

Sets the reputation of oTarget to be set to -100 with regards to the caller of this function, then proceed make the caller to attack oTarget.



Requirements

#include "nw_i0_plot"

Version

1.22

See Also

categories: Reputation/Faction Functions


 author: Tom Cassiotis, editor: Jody Fletcher