CheckIntelligenceHigh()
Determines if the Intelligence score of the speaking player is above 14.
int CheckIntelligenceHigh();
Description
Returns TRUE if the player character in the conversation has an intelligence higher than 14.
Remarks
Function found in nw_i0_plot.nss on line 728.
This function always uses GetPCSpeaker() to determine the intelligence score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how intelligent they were.
Requirements
#include "nw_i0_plot"
Version
1.28
Example
//Add as a starting conditional on a conversation thread for a Wizard who will not bother //talking to anyone unless they are exceptionally bright. #include "NW_I0_PLOT" int StartingConditional() { int bSmart = CheckIntelligenceHigh(); return bSmart; }
See Also
functions: | CheckCharismaHigh | CheckCharismaLow | CheckCharismaMiddle | CheckCharismaNormal | CheckIntelligenceLow | CheckIntelligenceNormal | CheckWisdomHigh |
categories: | Get Data from Creature Functions |
author: John Shuell, editor: Charles Feduke