CheckCharismaHigh()
Determines if the Charisma score of the speaking player is above 14.
int CheckCharismaHigh();
Description
Returns TRUE if the player character in the conversation has a charisma higher than 14.
Remarks
Function found in nw_i0_plot.nss on line 675.
This function always uses GetPCSpeaker() to determine the Charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.
Requirements
#include "nw_i0_plot"
Version
1.28
Example
//Add as a starting conditional on a conversation thread for a tavern flirt who will //hit on anyone with a high enough charisma. #include "NW_I0_PLOT" int StartingConditional() { int bGoodLooker = CheckCharismaHigh(); return bGoodLooker; }
See Also
author: John Shuell, editor: Charles Feduke