CheckCharismaHigh()

Determines if the Charisma score of the speaking player is above 14.

int CheckCharismaHigh();

Description

Returns TRUE if the player character in the conversation has a charisma higher than 14.



Remarks

Function found in nw_i0_plot.nss on line 675.

This function always uses GetPCSpeaker() to determine the Charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.


Requirements

#include "nw_i0_plot"

Version

1.28

Example

//Add as a starting conditional on a conversation thread for a tavern flirt who will
//hit on anyone with a high enough charisma.

#include "NW_I0_PLOT"

int StartingConditional()
{
    int bGoodLooker = CheckCharismaHigh();
    return bGoodLooker;
}

See Also

functions: CheckCharismaLow | CheckCharismaMiddle | CheckCharismaNormal | CheckIntelligenceHigh | CheckIntelligenceLow | CheckIntelligenceNormal | CheckWisdomHigh
categories: Get Data from Creature Functions


 author: John Shuell, editor: Charles Feduke