CheckIntelligenceNormal()
Determines if the Intelligence score of the speaking player is greater than 8.
int CheckIntelligenceNormal();
Description
Returns TRUE if the player character in the conversation has an intelligence greater than 8.
Remarks
Function found in nw_i0_plot.nss on line 709.
This function always uses GetPCSpeaker() to determine the intelligence score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how intelligent they were.
Requirements
#include "nw_i0_plot"
Version
1.28
Example
//Add as a starting conditional on a conversation thread for an NPC who refuses to talk to //low intelligence players. #include "NW_I0_PLOT" int StartingConditional() { int bSmart = CheckIntelligenceNormal(); return bSmart; }
See Also
functions: | CheckCharismaHigh | CheckCharismaLow | CheckCharismaMiddle | CheckCharismaNormal | CheckIntelligenceHigh | CheckIntelligenceLow | CheckWisdomHigh |
categories: | Get Data from Creature Functions |
author: John Shuell, editor: Charles Feduke