CheckCharismaNormal()
Determines if the Charisma score of the speaking player is above 9.
int CheckCharismaNormal();
Description
Returns TRUE if the player character in the conversation has a Charisma score greater than 9.
Remarks
Function found in nw_i0_plot.nss on line 640.
This function always uses GetPCSpeaker() to determine the charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.
Requirements
#include "nw_i0_plot"
Version
1.28
See Also
functions: | CheckCharismaHigh | CheckCharismaLow | CheckCharismaMiddle | CheckIntelligenceHigh | CheckIntelligenceLow | CheckIntelligenceNormal | CheckWisdomHigh |
categories: | Get Data from Creature Functions |
author: John Shuell, editor: Charles Feduke