CheckCharismaNormal()

Determines if the Charisma score of the speaking player is above 9.

int CheckCharismaNormal();

Description

Returns TRUE if the player character in the conversation has a Charisma score greater than 9.



Remarks

Function found in nw_i0_plot.nss on line 640.

This function always uses GetPCSpeaker() to determine the charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.


Requirements

#include "nw_i0_plot"

Version

1.28

See Also

functions: CheckCharismaHigh | CheckCharismaLow | CheckCharismaMiddle | CheckIntelligenceHigh | CheckIntelligenceLow | CheckIntelligenceNormal | CheckWisdomHigh
categories: Get Data from Creature Functions


 author: John Shuell, editor: Charles Feduke