Determines if the Charisma score of the speaking player is above 9.
Returns TRUE if the player character in the conversation has a Charisma score greater than 9.
Function found in nw_i0_plot.nss on line 640.
This function always uses GetPCSpeaker() to determine the charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.
|functions:||CheckCharismaHigh | CheckCharismaLow | CheckCharismaMiddle | CheckIntelligenceHigh | CheckIntelligenceLow | CheckIntelligenceNormal | CheckWisdomHigh|
|categories:||Get Data from Creature Functions|
author: John Shuell, editor: Charles Feduke