GetIsPlayerCharacter(object)
Check to see if target is PC and not DM.
int GetIsPlayerCharacter( object oTarget, );
Parameters
oTarget
The object to check if it is a player and is not a DM.
Description
Check to see if target is PC and not DM.
Returns TRUE if oTarget is a PC (based on a call to GetIsPC) but is NOT a DM (based on a call to GetIsDM). Otherwise, returns FALSE.
Requirements
#include "nw_i0_plot"
Version
???
Example
// Lets' see if we are a PC and not a DM. #include "nw_i0_plot" void main() { int nCheck = GetIsPlayerCharacter(OBJECT_SELF); switch(nCheck) { case 0:// Do stuff based on the face we are not a strictly PC character. break; case 1:// Do stuff based on the fact we are strictly a PC character. break; } }
See Also
functions: | GetIsPC | GetIsDM |
categories: | Get Data from Creature Functions | PC Only Functions |
author: Baragg, editor: Mistress