GetReactionAdjustment(object)
Gets the adjusted Reaction for the purposes of store pricing.
float GetReactionAdjustment( object oTarget );
Parameters
oTarget
Description
Returns the adjusted Reaction for the purposes of store pricing. A default faction adjustment is set at 2.0 (which is probably 200% markup rate), but if the target is a friendly to the caller, this is set to 1.0.
It then compares the Law/Chaos levels between the caller and the target and gets the numeric difference between them. It does the same for the Good/Evil scale as well and adds both differences together.
The script then applies the following formulae to figure out the final reaction adjustment:
10 + The differences between alignments - the target's Charisma modifier times 10 and times it all by the Faction Adjustment.
Remarks
Function can be found in nw_i0_plot.nss on line 875
Requirements
#include "nw_i0_plot"
Version
1.22
See Also
categories: | Alignment Functions | Money Functions | Reputation/Faction Functions |
author: John Shuell