GetReactionAdjustment(object)

Gets the adjusted Reaction for the purposes of store pricing.

float GetReactionAdjustment(
    object oTarget
);

Parameters

oTarget


Description

Returns the adjusted Reaction for the purposes of store pricing. A default faction adjustment is set at 2.0 (which is probably 200% markup rate), but if the target is a friendly to the caller, this is set to 1.0.

It then compares the Law/Chaos levels between the caller and the target and gets the numeric difference between them. It does the same for the Good/Evil scale as well and adds both differences together.

The script then applies the following formulae to figure out the final reaction adjustment:

10 + The differences between alignments - the target's Charisma modifier times 10 and times it all by the Faction Adjustment.



Remarks

Function can be found in nw_i0_plot.nss on line 875


Requirements

#include "nw_i0_plot"

Version

1.22

See Also

categories: Alignment Functions | Money Functions | Reputation/Faction Functions


 author: John Shuell