FaceNearestPC()
Causes an NPC to face the nearest visible PC.
void FaceNearestPC();
Description
Causes an NPC to face the nearest visible PC.
Requirements
#include "nw_i0_2q4luskan"
Version
1.22
Example
// 1.24 source for this function void FaceNearestPC() { vector vFace = GetPosition(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)); SetFacingPoint(vFace); }
See Also
categories: | Conversation Functions |
author: Tom Cassiotis