GetAlignmentGoodEvil(object)
Determines the disposition of a creature.
int GetAlignmentGoodEvil( object oCreature );
Parameters
oCreature
Target creature to retrieve the alignment of.
Description
Returns an ALIGNMENT_* constant to represent oCreature's good/evil alignment, or returns -1 if oCreature is not a valid target (OBJECT_INVALID).
Version
1.28
See Also
functions: | AdjustAlignment | AdjustReputation | GetAlignmentLawChaos | GetLawChaosValue |
categories: | Alignment Functions | Get Data from Creature Functions |
constants: | ALIGNMENT_* Constants |
author: Charles Feduke