GetAlignmentGoodEvil(object)

Determines the disposition of a creature.

int GetAlignmentGoodEvil(
    object oCreature
);

Parameters

oCreature

Target creature to retrieve the alignment of.


Description

Returns an ALIGNMENT_* constant to represent oCreature's good/evil alignment, or returns -1 if oCreature is not a valid target (OBJECT_INVALID).



Version

1.28

See Also

functions: AdjustAlignment | AdjustReputation | GetAlignmentLawChaos | GetLawChaosValue
categories: Alignment Functions | Get Data from Creature Functions
constants: ALIGNMENT_* Constants


 author: Charles Feduke