# GetChangeInX(float, float)

Convenience function to calculate the change in the X axis

float GetChangeInX( float fDistance, float fAngle );

#### Parameters

*fDistance*

Distance to target location

*fAngle*

Direction to target Location

#### Description

This is a convenience function that returns the product of fDistance*Cos(fAngle) as a float. This number would then be used to calculate the amount needed to change the X-axis of the current location in order to reach the target location. This function would normally be used with float GetChangeInY(float fDistance, float fAngle)

Calls

Float Cos(float fAngle)

#### Requirements

#include "x0_i0_position"

#### Version

1.61

#### See Also

functions: | cos | GetChangedPosition | GetChangeInY |

categories: | Math Functions | Miscellaneous Functions | Movement Functions | Targeting Functions |

author: Michael Nork, editor: Mistress, contributor: Kookoo