GetCurrentHitPoints(object)
Determines the number of hit points someone currently has.
int GetCurrentHitPoints( object oObject = OBJECT_SELF );
Parameters
oObject
The object whose hitpoints we are to retrieve. (Default: OBJECT_SELF)
Description
Returns the number of hitpoints oObject has and 0 if oObject is invalid.
Remarks
This can be called upon any object with hit points - Doors, Placeables and so on therefore have values for this.
It can also be negative, if dying or dead.
Version
1.22
See Also
functions: | GetMaxHitPoints | GetPercentageHPLoss |
categories: | Get Data from Creature Functions | Get Data from Object Functions |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Jasperre