GetCustomRightDirection(float, float)
This returns a float that is a normalized remainder of fDirection - fAngle
void GetCustomRightDirection( float fDirection, float fAngle );
Parameters
fDirection
Current Facing
fAngle
Angle to target
Description
This function calculates a normalized numeber that is the remainder of fDirection minus fAngle. The resulting number represents the current facing offset to the right by the passed in angle.
Remarks
Note: Three rights make a left.
Requirements
#include "x0_i0_position"
Version
1.61
See Also
categories: | Miscellaneous Functions | Movement Functions |
author: Michael Nork