GetDidDie()

TRUE if the player has died.

int GetDidDie();

Description

Returns TRUE if the player has died and sets a variable so the next call to this function will return FALSE.



Remarks

Function found in nw_i0_henchman.nss on line 79.


Requirements

#include "nw_i0_henchman"

Version

1.22

See Also

functions: SetDidDie
categories: Henchmen/Familiars/Summoned Functions


 author: John Shuell