GetDidDie()
TRUE if the player has died.
int GetDidDie();
Description
Returns TRUE if the player has died and sets a variable so the next call to this function will return FALSE.
Remarks
Function found in nw_i0_henchman.nss on line 79.
Requirements
#include "nw_i0_henchman"
Version
1.22
See Also
functions: | SetDidDie |
categories: | Henchmen/Familiars/Summoned Functions |
author: John Shuell