GetIsEnemy(object, object)
Determines whether a creature considers another creature an enemy.
int GetIsEnemy( object oTarget, object oSource = OBJECT_SELF );
Parameters
oTarget
The creature whose enemy status is to be checked.
oSource
The creature whose opinion will be queried. (Default: OBJECT_SELF)
Description
Returns TRUE if oSource considers oTarget as an enemy.
Remarks
This function considers faction feeling as well as personal reputation between the two creatures.
Version
1.22
See Also
functions: | GetIsNeutral | GetIsReactionTypeHostile | GetNearestSeenOrHeardEnemy |
categories: | Miscellaneous Functions | Reputation/Faction Functions |
author: Tom Cassiotis, editor: Kristian Markon