GetIsEnemy(object, object)

Determines whether a creature considers another creature an enemy.

int GetIsEnemy(
    object oTarget,
    object oSource = OBJECT_SELF
);

Parameters

oTarget

The creature whose enemy status is to be checked.

oSource

The creature whose opinion will be queried. (Default: OBJECT_SELF)


Description

Returns TRUE if oSource considers oTarget as an enemy.



Remarks

This function considers faction feeling as well as personal reputation between the two creatures.


Version

1.22

See Also

functions: GetIsNeutral | GetIsReactionTypeHostile | GetNearestSeenOrHeardEnemy
categories: Miscellaneous Functions | Reputation/Faction Functions


 author: Tom Cassiotis, editor: Kristian Markon